I was making a damn long thread that I forgot to and closed the tab (yes, I was really tired ). I've bought the game 3 years ago, and yes, it was damn hard, plentiful of zombies, maybe too much, also many bugs that mostly ended up in crashes and made me quit for 3 years until I saw that it was on steam and I could receive a free steam key (YEEPEE !). So I've played some hours, didnt made it over 12 days, I've died from stupid move, thats the point of the game IMO, since the game tries to be as realistic as possible, and thinking about zombies end up to some points i'd like to share : -zombies are stupid by definition, therefore, they shouldnt be a threat if they're not in outstanding number, and if the player keeps playing carefully (mistakes lead to death) -the game is set in small cities, not NYC, there's just small towns with thousands of habitants, why should we have 100k zombies in the street ? That is a nonsense. Think about the "definition" of zombies, we like them stupid, in this game, they're slow, sometimes faster, but overall they're not dangerous alone, they wont outsmart you, they wont plan massive attack on your fortress, they wont ambush you, thats the way we like them. If i wanted a survivalist game against smart foes, I wouldnt have bought this game from the start. Since it's a game, you can't just balance things in a way to get a boring game, forcing the player to stay in a house, doing frustrating and repetitive stuff because you have to sleep 75% of the day, because you are so tired you can barely hold your clothes, etc... IMHO, the endgame will be about dealing with the worst threat in any zombies post-apocalyptic stories : the other survivors. Zombies should just be a step, it would be really frustrating to not be able to deal with them in a long term for the reasons mentioned above, I doubt they would drop some kind of project x in your house, calling zombies all around the world just to get you. In the endgame, NPCs should be the threat, army killing everyone on sight, making zombies way more dangerous because they wouldnt be the sole thing to think about, and in multiplayer, other players should be the threat, along with NPCs. Thats why when I see some developers saying they dont want helicopters, assault rifle, stuff like that, I get surprised, this kind of stuff would be of course very rare, and limited (like ammo), that would lead to some interesting gameplay with a good RP side. I may have forgotten some points of the original post so I may edit this one later. TLDR : wait NPCs