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Ornafulsamee

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Everything posted by Ornafulsamee

  1. Alright, I now understand what is the point of this thread, I've made it for a month, and since some days (IRL), its getting boring, zombies aint a treat at all and they are not moving enough to justify a fortress, since I've cleared the area around my house in the beginning, they didnt even tried to come at me once. I just get bitten because I was smoking so I was unable to kill the bitch bitting me from behind, I guess it's over, and I wont go for another game because there is no point of playing anymore, the power off event was annoying, but still managed to make it (i found lights and candles pretty useless), the water event was really easy to overcome, since all water devices (including baths, toilets, etc...) were still able to give like 3 buckets each of water, welp... But please, don't fix the problem by forcing the player to do boring stuff, thats what I'm fearing the most, I've seen many talking about prolonged tiredness, if that means we won't be able to do a single shit for days, there is no point in afk in house reading books...
  2. Yep, I think reverse engineering will be useful, I have some more informations about world mechanisms, they are linked to tiles functions, therefore I'm know aware that i can create custom fridge, gonna look if I can overwrite them while generating the world. I found the radio mod really useful to understand how the game works.
  3. While I'm agree they are a threat (even in late game, just get grabbed while over encumbered and you might be dead seconds later), they shouldnt be as deadly as some people might think. Basically you want zombies to be overpowered, it can't be, because they're still stupid, slow, and easily dodging, many players, like me, expect them to be nearby inoffensive if alone, and deadly in number. But we might have a problem regarding the whole zombies concept, I rely more on the popular concept based on many games, books, movies, since the 80's with Zombie from Romero. It end up survivors killing zombies with weapons, but we don't know what happens next. And it's not like they're going to make a carebears community. Have you seen "The Road" movie ? It's pretty much how I think the endgame should be, just add zombies and we're done. People becoming cannibalistic, enslaving their food, and fearing everyone on sight because they don't know if they are foes or friends. I'm not saying your concept is bad, but if the game is getting really frustrating, boring to play and not rewarding smart gameplay, welp, there is no point to play anymore. Zombies should be a step (yes, again), once you mastered them you shouldnt fear them like it was your first game. Using bad mechanics to increase the difficulty isnt a solution, barely an illusion. For example, lets see how Skyrim and fallout (1/2) work, one maintain the foes at a balanced level, the other not, in skyrim, you can defeat endgame boss with a low level character, not matter if you're a lvl 5 or lvl 30 character, you're dealing the same percent of damage to him. Nothing rewarding in playing, finding better loots or getting levels. In fallout, if you try to go in endgame zones in the beginning, you're gonna get one shot in no time, but after all, it will be the opposite, and thats rewarding, to overcome a problem you wasnt able to deal with earlier. Thats pretty much the same with zombies, just replace the xp stuff by a better game style and you're done, thats implies they are still deadly, but only if you let them hurt you first. Just try to remember your beginning, how it was awesome to fear them, and finally how it was cool to know how to deal with them. If there is no reward, then there is no fun to play a realistic-ish game.
  4. Hey guys, I'm currently trying to mod PZ. I've browsed some tutorials, and made my first steps into lua language (which is weird, but welp... not hard to learn). I will ask some advices regarding "advanced" mechanics. Since it's hard to have an overall view of the game mechanics in a short time. (i don't know if its advanced or not, its mostly about connecting to statics objects, AI, and not getting the game fucked up by doing bad modifications) I'm trying to make a power-generator that needs fuel from petrolcan. Let's forgot the need of a petrolcan for now, I just need for now to connect the generator to a fridge in order to use it without the global electricity. In brief, where can I find information about "world items" ? How can I create mine (modifying/overwriting current fridges and other stuff), and how can I get access (if i can) to core .java ? (I dont find the javadoc useful (sorry but there is no comments explaining how functions reacts). I need to find the functions I need for this, and to know how overwriting works (for example you can overwrite current object by redefining them in a items.txt file). Thanks alot guys.
  5. I was making a damn long thread that I forgot to and closed the tab (yes, I was really tired ). I've bought the game 3 years ago, and yes, it was damn hard, plentiful of zombies, maybe too much, also many bugs that mostly ended up in crashes and made me quit for 3 years until I saw that it was on steam and I could receive a free steam key (YEEPEE !). So I've played some hours, didnt made it over 12 days, I've died from stupid move, thats the point of the game IMO, since the game tries to be as realistic as possible, and thinking about zombies end up to some points i'd like to share : -zombies are stupid by definition, therefore, they shouldnt be a threat if they're not in outstanding number, and if the player keeps playing carefully (mistakes lead to death) -the game is set in small cities, not NYC, there's just small towns with thousands of habitants, why should we have 100k zombies in the street ? That is a nonsense. Think about the "definition" of zombies, we like them stupid, in this game, they're slow, sometimes faster, but overall they're not dangerous alone, they wont outsmart you, they wont plan massive attack on your fortress, they wont ambush you, thats the way we like them. If i wanted a survivalist game against smart foes, I wouldnt have bought this game from the start. Since it's a game, you can't just balance things in a way to get a boring game, forcing the player to stay in a house, doing frustrating and repetitive stuff because you have to sleep 75% of the day, because you are so tired you can barely hold your clothes, etc... IMHO, the endgame will be about dealing with the worst threat in any zombies post-apocalyptic stories : the other survivors. Zombies should just be a step, it would be really frustrating to not be able to deal with them in a long term for the reasons mentioned above, I doubt they would drop some kind of project x in your house, calling zombies all around the world just to get you. In the endgame, NPCs should be the threat, army killing everyone on sight, making zombies way more dangerous because they wouldnt be the sole thing to think about, and in multiplayer, other players should be the threat, along with NPCs. Thats why when I see some developers saying they dont want helicopters, assault rifle, stuff like that, I get surprised, this kind of stuff would be of course very rare, and limited (like ammo), that would lead to some interesting gameplay with a good RP side. I may have forgotten some points of the original post so I may edit this one later. TLDR : wait NPCs
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