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linlishuo

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Everything posted by linlishuo

  1. Thank you for your answer. I didn't mean I prefer the previous system and it's just the regeneration that annoys me. Because it recovers too slow... well I know what the problem is now. When you set day length as 2 hours or 3 hours. This regeneration time is prolonged as well. I didn't try sofa or chairs (my fault) but always take sleep pill and wait, and sleep for a hour or two. I hope there can be a option called Rest for 10 minutes rather than sleep for 2 hours. By the way, I can not agree more with EvaN's idea. As for negative emotions. I've play several hundred hours of games but never encountered such situation. The character felt nauseous for successive 2 days for no reason. After sleep the character turned fine, but when it comes to evening, same thing happened again. The character didn't take anything that can make him sick because all the food are fresh, all meats are cooked and no berries. (Does taking pills cause sick?). I really have no idea.
  2. Hi developers. I've played this game for since the first beta version. But some recent changes since build 30.12 I guess really annoy me. 1. The changes on exertion system just take all the fun away because It stops the fluency of gaming. I don't know how long will it take to regenerate again. Average man can run for 1km without any rest and regenerate within less than 3 minutes (How about Marathon). So please don't make this a huge limitation for player's activities. And it is also not realistic. 2.Frequent negative factors. In the newest version, I feel easy to have negative emotion.. anxious, nervous, nauseous...etc. The game is just changed to looking for tea bags, coffee and all kinds of pills. Surviving from zombie and building is the main theme, but not those. You may have bad emotion but not that frequent! The above fact really annoy me and it deprive me of the original fun. Sorry for the poor english.
  3. The exertion condition bothers me much more ~ I don't know why the player should catch a breath after so short a time. We know you can run for 1km without rest, that what we did in PE class. I think an average statistics should be applied to this condition, like How far can you run without exertion and how long does it needs to be rested. And It's not like when the exertion icon is gone, and the player runs for another 3-4 seconds, and it comes back. No. It can't be like this. But other newly added functions is amazing I like it! Zs in the rooms ! WOW. and Jars and the incoming wonders. Oh there is another bug... You can still walk into the oven after soooooo many updates. It's really fun when your scavenge in a kitchen, fridge is solid, cupboard is solid, but you always walk into the oven..
  4. Would you mean something like this: http://theindiestone.com/forums/index.php/topic/43-pzsaveeditor-v1/ It's not been updated since last year, but it should be version dependent. At least try it out. And welcome to the forums! (clyde) Thx Buddy! Unfortunately I use a Mac. Never mind. I decide to restart my project Thank you anyway. Thank you Soumiboi, GerbilSchooler and silents429
  5. I like the idea of splendid castles But ,what exactly do you mean? Are you asking for the ability to adjust the zombies attributes without restarting the game? Well ... that's exactly what you mean. Now I think a mod which offers this ability is also acceptable...
  6. Hi guys. Thank you for the great simulation game! Can you offer game options during sandbox mode for us. Because if one wants to adjust the difficulty, such as the strength or amount of zombies, the duration of the time of a day, one will find it impossible to do this in the game. If one has created a splendid castle in the game and suddenly find the Zs are too weak, that will really be a frustrating situation for one who has spent a lot of time chopping the tree and moving the logs and the only way now available is to restart a new game.
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