eaglescout666
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Posts posted by eaglescout666
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Hey, I took no offense, so don't worry about that. I thank you for the help and the heads up. I really apreciate it. I'm at work so I cannot try this, but I'm really glad you informed me of this!
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hello, im trying to make a mod for a trauma kit, but it needs items to spawn within. problem its, the do not. i have no clue what is going on. the first part goes like this, and works fine
-- LargeTraumaBagtable.insert(SuburbsDistributions["pharmacy"]["shelves"].items, "TRAUMAKIT.LargeTraumaBag");table.insert(SuburbsDistributions["pharmacy"]["shelves"].items, 3);table.insert(SuburbsDistributions["all"]["crate"].items, "TRAUMAKIT.LargeTraumaBag");table.insert(SuburbsDistributions["all"]["crate"].items, 3);table.insert(SuburbsDistributions["policestorage"]["metal_shelves"].items, "TRAUMAKIT.LargeTraumaBag");table.insert(SuburbsDistributions["policestorage"]["metal_shelves"].items, 4);table.insert(SuburbsDistributions["gunstore"]["locker"].items, "TRAUMAKIT.LargeTraumaBag");table.insert(SuburbsDistributions["gunstore"]["locker"].items, 2);
then THIS part keeps screwing everything up
------------------------------------------------------------------------- Add Items To EMT Bag-----------------------------------------------------------------------function TRAUMAKIT (return true)if(function(TRAUMAKIT)==true){}thenwhile true dofor LargeTraumaBag, if item ipairs (table [medSuppliesTable]) then if container:getType() == "LargeTraumaBag" thenplayer:getCurrentSquare():AddWorldInventoryItem(item, 0.0, 0.0, 0.0);else{container:AddItem(Base.Bandaid = 100and AddItem Base.AlcoholBandage = 100and AddItem Base.Disinfectant = 100and AddItem Base.AlcoholWipes = 100and AddItem Base.SutureNeedle = 75and AddItem Base.SutureNeedleHolder = 75and AddItem Base.PillsBeta = 50and AddItem Base.PillsAntiDep = 50and AddItem Base.PillsSleepingTablets = 50and AddItem Base.Splint = 11)};};};};};endend-- -------------------------------------------------- Game hooks-- ------------------------------------------------Events.OnGameBoot.Add(TRAUMAKIT.init);print("TRAUMAKIT: SuburbsDistributions added. ");
any adivce or help in figuring out whats going on is greatly apreciated
btw item table is as follows:
table = medSuppliesTable {"Base.Bandaid","Base.AlcoholBandage","Base.Disinfectant","Base.AlcoholWipes","Base.SutureNeedle","Base.SutureNeedleHolder","Base.PillsBeta","Base.PillsAntiDep","Base.PillsSleepingTablets","Base.Splint"};
i just nedd help getting items to spawn in bag. i don't know what is issue
many thanks
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so, how do i separate the two things without a comma? as in, use two items, the frame and alicewithoutframe in the same line?
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yes its a mod, and what i am asking is how do i make it to not require a frameless alice PLUS a framed alice to remove a frame from the framed one., instead, i need to make it so it just needs a framed one to result in a separate frame and frameless alice as the result.
sorry if i sound cranky. been fixing the bugger all day.
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for some odd reason, with these recipes, in game, it requires a medium alice with frame and without frame to take frame off medium with frame and...well, screenshots should be less confusing:code is below:module ALICE{recipe Add Frame to Medium ALICE Pack{MALICEWITHOUTFRAME,ALICEFRAME,Result: MALICEWITHFRAME,Sound:PZ_Hammer,Time:150.0,Category:Carpentry,}recipe Remove Frame from Medium ALICE Pack{MALICEWITHFRAME,Result: ALICEFRAME,MALICEWITHOUTFRAME,Sound:PZ_Hammer,Time:150.0,Category:Carpentry,}recipe Add Frame to Large ALICE pack{LALICEWITHOUTFRAME,ALICEFRAME,Result: LALICEWITHFRAME,Sound:PZ_Hammer,Time:150.0,Category:Carpentry,}recipe Remove Frame from Large ALICE Pack{LALICEWITHFRAME,Result: ALICEFRAME,LALICEWITHOUTFRAME,Sound:PZ_Hammer,Time:150.0,Category:Carpentry,}}what exactly is causing it to need both a framed and unframed to remove a frame i wonder?any help would be very appreciated!
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Steam name: begginfokillz
In-Game name: Eagle Scout
Job: medic/scavenger
Longest Time Survived (dd/hrs): 17days 3 hours
Gender: male
Town of Residence: west point
Why should you get picked?: i love being the local "heal bitch" in any game involving medical systems. i will lvl the doctor skill as much as i can, and patch you guys up as much as possible. i also know how to prioritize what gear is needed when looting, and going for that over other stuff.
Location: (US East, US West, EUR, EU, EU West, EU East, RU, etc.) us east
Main Server: (You main server you are always on): none. have not done public mp in a loooong time.
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sorry for the late reply, but i was busy scurrying around the map to figure out where the fort would be if it worked. well guess what? IT WORKED! thank you so much for the info, this solved my issue.
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hello all, i was wondering if there is a way to edit my save file so that i can copy paste my fort i built in game? this is not a building made in tilezed or a map editor: im talking about my fort i put blood, sweat, and many many nails into. i was hoping to be able to copy the building or cell, then paste it into a new save or a file or something for future use.
is this possible?
also, i apologize if this question was previously answered. i googled this, and could not find anything. any help is GREATLY appreciated.
If anyone is looking for a building creator
in Mapping
Posted
i might be interested.