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Quotex

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  1. I have been enjoying this vehicle build, although i had to spawn in some vehicles with mods, none of the burned cars show up for me and the 2 Modern Sedans don't seem to spawn on the map just yet and the Sports car (corvette) is hard to find. So far, the vehicles are quite nice, the handling is responsive, I do find the deceleration and braking a bit too fast for the cars. And there could be a bit more bodyroll in the vehicles, but i'm assuming that this all is still Work in Progress. I noticed a few odd graphical imperfections, which i will point out below: On "Modern Car 02" the rear bumper texture doesn't allign with the side of the texture, there should be a 5 pixel gap in the texture between the bumper and the taillights. "Small Car 02" 4 doors are drawn, the 2 rear doors are unrealistically small, and the vehicle only has 2 doors according to the scripts and mechanical menu. On "Van" the Text on the Mccoy livery is Mirrored on all sides. A few other bugs/nitpicks that may already have been mentioned: You can't enter the "Small Car" (Hatchback) on the drivers side, and when entering on the other side, you can't move to the drivers seat to drive it, The same problem happens with the van. "Engine door" should be renamed to "Hood" (or Bonnet) "Rear headlights" should be renamed to "Taillights" You can sometimes remove the brakes without removing the tires beforehand, this happens to me sometimes when i've already switched the brakes and tires once before. The "Trunk" Item should not be removeable on a car, i think like mentioned earlier, it should be a fixed space on the car to store items on. The middle row seats (for the passenger van) have a bookcase display icon in teh inventory. The sirens on most vehicles (except the ambulance) Go to black (missing texture?) instead of blinking brighter. On some vehicles, the wheels aren't in the center of the wheel arches (on modern car 02 the front wheels are a bit too far forward) Other than the above things, I've been enjoying this build a lot. haven't had any crashes so far. Some of the things i hope to see in the future: More indepth engine mechanics (see other posts, changing oil, spark plugs, etc.) Have 2 types of fuel, diesel and gasoline so that siphoning fuel for your specific vehicle is a bit more difficult. More heavy-duty vehicles (Large Semi-trucks, Campers, Busses, Jeeps, Humvees) Trailers (Tanker trailers and Dryvan trailers are a must for hauling around large amounts of stuff across the map, and every zombie in the area will know when you do so ;)) Less interchangable parts (Have body/mechanical parts only be interchangeable by cars of the same model, e.g. the old sedan shares parts with the station wagon, the van with the passenger van) Different icons for vehicle keys, perhaps brand specific (and names for the vehicles would be nice, so that i can keep my keys organized, "Car Key - Red Sedan" isn't specific enough when you're managing a large fleet for a group of survivors.)
  2. Hello, I am currently working on a custom building. I wanted to make a few variants of the Zippee Market, so i decided to explore this building ingame. I noticed that the store interior has a Grey-tiled floor with a red tile outline. I am trying to do something similar, but i can't seem to figure out how to put more then one floortype in a room. The only way I found how to do this is to make a room that covers the outline of the room and then make the walls invisible. But i suppose this would give problems if you put the building in game. Also, I had to put in the Zippee market textures, as they weren't in the list, is it supposed to be like that? Will the containers be lootable, even though i had to put them in myself? Thanks in advance, Quotex EDIT: I read through the building tutorial by Thuztor and overlooked the tile mode had a tilesets tab. That solved it.
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