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m0oskk

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  1. re-run the steamcmd command again. That will log back into steam and should update your build to the latest "iwillbackupmysave". nope....it just enetered steam so my terminal looks like: Steam> i got to type something in to make zomboid update You ran this one? ./steamcmd.sh +login steamusername steampassword +force_install_dir directory/you/want/to/install/to* "+app_update 108600 -beta iwillbackupmysave -betapassword iaccepttheconsequences" validate +exit Don't require the +force_install_dir anymore so can ignore that. Also remember to replace the username and password with your steam username and password so how does the proper commnd look, if i ignore the +force_install_dir ?? ./steamcmd.sh +login steamusername steampassword "+app_update 108600 -beta iwillbackupmysave -betapassword iaccepttheconsequences" validate +exit
  2. re-run the steamcmd command again. That will log back into steam and should update your build to the latest "iwillbackupmysave". nope....it just enetered steam so my terminal looks like: Steam> i got to type something in to make zomboid update You ran this one? ./steamcmd.sh +login steamusername steampassword +force_install_dir directory/you/want/to/install/to* "+app_update 108600 -beta iwillbackupmysave -betapassword iaccepttheconsequences" validate +exit
  3. re-run the steamcmd command again. That will log back into steam and should update your build to the latest "iwillbackupmysave".
  4. m0oskk

    LAN ISSUE

    I ran into this issue too! Tried 127.0.0.1, localhost, and tried my own LAN IP address. But I took a shot in the dark and look up my own IP address (public IP) and connected by that address (Google "what's my IP"). Oddly enough, it worked. But this is under the condition that I port forwarded my server, so YMMV. But I say give it a shot anyway, even if the ports aren't open on the firewall.
  5. Wait, I thought the [iwillbackupmysave], for client, had no online built into it, or am I missing something? Update - Well holy crap. I just changed my server to "onlinetest", after reading rehatiel's suggestion. So for me, I used - ./steamcmd.sh +login steamusername steampassword +force_install_dir directory/you/want/to/install/to* "+app_update 108600 -beta onlinetest" validate +exitLike rehatiel said, make sure you're using the same build on both server and client. EDIT - Added update, with success story!
  6. If you're running a VPS, make sure to see that you're not running any software that makes it obvious that you haven't configured it. My own VPS just got broken into and was turned into a DDoS machine. Found out that apache was running, so it had the default setup site. So I'm combing through all its startup services.
  7. Yeah I already gave that a shot. I boosted the allocation to 3GB, still no luck. I did a re-install too, instead of using 64bit OS, I went down to Debian 7 32bit. No luck with that either.
  8. Has anyone had any luck with the "java.nio.BufferUnderflowException" error?
  9. What's the CPU specification? See if we can't nail down what this problem is. Ran a "less /etc/cpuproc" processor : 0vendor_id : GenuineIntelcpu family : 6model : 60model name : Intel(R) Xeon(R) CPU E3-1270 v3 @ 3.50GHzstepping : 3cpu MHz : 1750.000cache size : 8192 KBphysical id : 0siblings : 8core id : 0cpu cores : 4apicid : 0initial apicid : 0fpu : yesfpu_exception : yescpuid level : 13wp : yesflags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx pdpe1gb rdtscp lm constant_tsc arch_perfmon pebs bts rep_good xtopology nonstop_tsc aperfmperf pni pclmulqdq dtes64 monitor ds_cpl vmx smx est tm2 ssse3 fma cx16 xtpr pdcm pcid sse4_1 sse4_2 x2apic movbe popcnt tsc_deadline_timer aes xsave avx f16c rdrand lahf_lm abm arat epb xsaveopt pln pts dts tpr_shadow vnmi flexpriority ept vpid fsgsbase bmi1 hle avx2 smep bmi2 erms invpcid rtmbogomips : 6984.46clflush size : 64cache_alignment : 64address sizes : 39 bits physical, 48 bits virtualpower management:It's a Quad-core VPS, and information is pretty much the same on the other cores - 1, 2, and 3.
  10. So I know someone else is having this problem too, and I'm pretty much stumped. ID_NEW_INCOMING_CONNECTIONid=0 guid=558446494616930934Error with packet of type: 2 for nulljava.nio.BufferUnderflowException at java.nio.Buffer.nextGetIndex(Buffer.java:497) at java.nio.HeapByteBuffer.getShort(HeapByteBuffer.java:304) at zombie.GameWindow.ReadStringUTF(GameWindow.java:1995) at zombie.GameWindow.ReadString(GameWindow.java:2006) at zombie.network.GameServer.mainLoopDealWithNetData(GameServer.java:940) at zombie.network.GameServer.main(GameServer.java:196)ID_DISCONNECTION_NOTIFICATIONI've already allocated 2GB of the 4GB of RAM, on my VPS. I'm currently running Debian 7 and followed the instructions to a "T", did it three times too! If anyone has gotten around this, please post!
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