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psykikk

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Posts posted by psykikk

  1. we have the ability to farm / harvest potatoes. why not being able to make moonshine ? 

     

    the player needs a decent level of cooking (to understand the destilling process) 

    plus a decent level in carpentry (to be able to construct the destilling aparatus)

     

    would work like a stove.

    gets ignited just like a campfire. 

    needs fuel like a campfire

     

    input: 10 potatoes, empty mug, bucket of water

    output: mug of moonshine

     

     

    too much for me but I bet some of you are able to pull it off....

     

  2. may I suggest that instead of using rope to build the lamp on a pillar, use duct tape instead ? 

     

    I think it makes much more sense to use duct tape... especially considered players have to chose between

    repairing stuff with it OR building the light soruce instead... 

     

    duct tape or bust !!

  3. hi there,

     

    I just recently (this morning) added several items to the game.

    I followed this tutorial:

     

    http://pz-mods.net/guide/adding-custom-item-sprites/

     

    http://pz-mods.net/guide/the-basics-of-adding-items-and-recipes/

     

    and started new games in sandbox, with no zombies to test it out. alas, nothing. 

     

     

    could it be that editing the existing items.txt and newitems.txt was totally wrong ? 

    I copied all files and that way I basically have two installations of PZ so that I dont mess with the IWBMS built....

     

     

    thx in advance

  4. it would be this:

     

    new items:

    1. walkmen (or cd player)

    can be used with batteries (so sam reload functionality as torches)

     

    2. tapes (or CD´s)

    works as ammunition maybe ? 

     

    allows to play music (maybe even call an outside app and lets you fire up winamp or some other

    media player??)

     

    so for each tape (or CD) you possess in your inventory, you can play music (or any audio) with a

    length of ...30min ? this would be real time of course...

     

    the item improves happiness, reduces stress but also decreases hearing (of course)

     

    what do you say ? can this be done ??

     

     

  5.  

    I wondered what needs to be done to link new items (e.g. jumprope)

    to an activity (like "working out") that improves happiness, reduces stress / boredom while also 

    increasing fatigue...??

    Surely:

    - Item scripts

    - Custom UI / Menu entries

    - Custom Timed Actions

    Possibly:

    - New Animations

    - Possibly some stuff on the java side of the game

     

    ah thx. so is there a way to "read up" on that ? 

     

    do you have a link of some sort ? 

     

    thx in advance

  6. what else is there to do in the future once fortified and barricaed ?

     

    reading (we have that)

    but what about

    sports (jumprope, weights, etc.)

    painting (palette, easel, paintbrushes)

    woodcarving

     

    I wondered what needs to be done to link new items (e.g. jumprope)

    to an activity (like "working out") that improves happiness, reduces stress / boredom while also 

    increasing fatigue...??

     

    can someone shed some light on that ? 

     

    thx in advance

     

     

     

     

     

  7. I find that havinbg crates in warehouses spawn different kinds of items ist kinda... 

    unrealistic.

     

    I mean who mixes up farming seeds and shotgun shells ? 

     

    so I think instead of having different items each with a chance to spawn per crate, why not change it 

    so that each crate only spawns one type of item, but if it spawns it has more of one type.

     

    so you would easily find

    crates of tools

    cartes of duct tape

    crates of axes (yes, even they get shipped wholesale)

     

    worst case scenario would be that you have a warehouse full of crates that just spawns paint.

    but wouldnt that be so unrealistic ?

     

    so in order to make sure that you have all chances for all kinds of items, you have to visit

    the

    home improvement store

    the outdoor store / survivalist store

    gunstore

    etc etc etc

     

     

    in future maps this would mean more real commercial districts with all kinds of different stores 

     

     

    so is this possibel and how could it be done ???

    thx in advance

     

  8. I integrated new items including recipes and icons... but I haven´t found them yet ingame.

    (I also edited the "suburbandistribution.lua" 

     

    I changed only some spawn locations and have yet to visit them in my test-save. 

     

    the new items are

    crate of chips (a card box full of chips bags)

    crate of ducttape

    crate of woodglue

    newspaper bundle

    3 types of beer cans

     

    if all goes well and it worked out, I will keep adding items.

  9. we find garbage bags... why not

     

    boxes of garbage bags (we buy them by the 20/50, right?)

    boxes of tissues...

     

    boxes of ducttape

    boxes of scotchtape

    boxes of matches...

     

    crates of chips(in storerooms of shops)

    crates of apples 

    crates of lollies

     

     

    sixpack of pop

    sixpack of water bottles

    sixpack of... BEER

     

    beer works to improve happines (-5) but also increases drowsiness +3 and hunger +2

     

  10. we have a whole trailer park (or even two)

    we have all sorts of gardening grills and sheds, so this should be readily available:

     

    propane bottles

     

    can be used to "power" those propane grills that are standing in some gardens...

     

    propane stoves, grills, 

    etc.

     

    also, rainwater stored in barrels can get all kinds of nasty with some time.

    drinking it right away might be ok, but I think we can up the ante by introducing

    water purification equipment...

    pills, and filters work well.

     

     

    oh the most important: head torches.

     

    I am not a modder and can´t program to save my life..but maybe this interests someone

  11. I would absolutely love that mod.

     

    it would need 

    skills (engineering, electrical engineering) and the skillbooks for them

    tools (pliers, multimeter, ampimeter, LED´s)

    and materials (wires, rubber (for isolation)

     

    so tostart out you could build those lamp-posts and connect them to centrally stored batteries using wires and some isolation,

    maybe potato batteries to build reading lights

    wind powered generators, solar cells, battery rechargers, steampowered generators

    etc etc...

  12. Hey Guys, 

    I just installed a new server and wondered if it is at all posible to change configurations

    like 

    loot rarity,

    zombie types

     

    etc ?

     

    I read that thouse features were planned for the 25 build but cannot find anything on the forum.

     

     

    thx in advance

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