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  • New Topics

  • 2307 The Ultimate Question!

    1. 1. Which is better: pancakes or waffles?


      • PANCAKES
      • WAFFLES

  • Posts

    • Да, вот вложил. logs.zip
    • We've always recommended creating private servers instead of public servers -- they are by far what most of our users use. It's the easiest way to prevent cheating. It's quite unlikely we'll ever truly be able to lock down the game entirely short of using something like Goldeneye or doing a total rewrite (like minecraft bedrock edition). We can only do the best we can with what we have, otherwise. Some of this will likely improve with build 42 though I can't speculate on this specific issue -- I believe it might be the first time it's been reported. We'll take a look.
    • The game itself cannot cause system crashes, since a system crash is always either hardware related or a problem with the Windows. You should see a blue screen with information about the crash when it happens. Can you check the Windows Reliability monitor for any ProjectZomboid application or any hardware crashes there? If you do find any, can you share a screenshot of the Technical Details section so we can check the errors that show up there? https://www.computerworld.com/article/3575353/troubleshooting-windows-10-with-reliability-monitor.html https://www.dell.com/support/kbdoc/sk-sk/000178177/how-to-use-windows-reliability-monitor-to-identify-software-issues
    • Tonight on my server the cheaters became so insolent that they wrote a bot that scanned the map on the server and saved a addSafeHouse scanned chunk, you can see in the screenshot. I think if you don’t solve this problem in future patches of the game, you won’t have any players left, because cheaters already have more opportunities than server admins. 'Cause there's no way to stop it... it's sad
    • Updating the AI to act a bit smarter around fences would add a really fun way to weigh risk versus reward around fences and windows.    If the player is within a certain small radius to where the zombie may vault over that window or fence, then the zombie will go for a grab over the fence and attempt to bite the player. Similar to the scene in Shaun of the Dead where the guy gets grabbed through the window of the bar and ripped to shreds. This would still fit the mindlessness of Brook's zombies.   Gameplay wise, this would balance the instakill cheese over windows and fences where players are just waiting with their backs against the fence/window for zombies to vault over. Instead this would make it a matter of timing/skill to keep distance to not get grabbed before the zombie vaults and not getting tripped when the zombie lunges after the vault. High risk, high reward for the instakill.    I think that this would be a welcomed change given the new updates to breakable chain link fences and could be linked in to the WIP in regards to updated zombie fence AI. 
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