On Games Industry Ignorance

When I was a kid, you could pretty much ask me about any game, any developer, and I’d have had quite a lot to say on the matter. The number of games released was comparatively tiny and the number of people involved in production also comparatively tiny. On the C64, you could name a musician…

My Response to some Responses to my DF-9 Response

Original blog post on alpha-funding and Spacebase DF-9 here. You can’t seriously expect a company to relocate somewhere cheaper and still retain their staff! Well… no, probably not. That said, if that’s what it takes to produce an alpha-funded game in terms of “money it’ll likely (not hopefully) make” to “money it will definitely cost”,…

Alpha Funding / Early Access is not an “Alternative”

Please note: Throughout this piece, I am going to be referring to “Early Access” a lot. In the context of this blog post, by “Early Access” I refer to those games which follow the “alpha-funded” model whereby the first build available is pre (or very early) alpha. “Early Access” games which launch with an open beta are…

A Longer Post about Indie ‘Cliques’

So, game development eh? What a flupping nightmare. Before I begin, I’d like to state that I can only talk about what I know as an indie developer based in the North-East of England, and I’m not going to comment on the really horrible comments/attacks since it’s flupping obvious that’s detestable and also utterly irrelevant to…

Some Random Musing on the FemFreq Videos (and other things)

These thoughts were things I posted on The Indie Stone forums in multiple posts, so please forgive the way it’s not really organised into a cohesive whole. —————————————————— In my (extremely) personal opinion, the Sarkeesian videos raise an interesting discussion extremely badly. I don’t believe the best way to tackle and raise awareness of legitimate…

Why I’m not (yet) excited by the Oculus Rift

Let’s forget about the Facebook acquisition – that one aspect is enough to make me not want to buy one – but for the purposes of this blog, “Oculus Rift” is short-hand for any VR headset. I have a spinal condition which makes it difficult to walk and to move generally. Basically, imagine that your…

Binky’s Top Five Unreleased or Yet to be Fully-Funded Indie Games

Everyone loves lists, yeah? That fad didn’t get old, like, five years ago did it? No-one can accuse me of not having a cutting-edge blog. Anyway, I’ve done enough blog posts where I whinge or rant so I figured it was time for some loveliness. Here are, therefore, the five indie games which make me…

Some Short Musings on Game Prices

In the past, I’ve written quite a lot about how much i dislike the free-to-play model for games. As I’ve said, I think it harms the design of a game to be thinking in terms of revenue and not enjoyment. However, that doesn’t mean you can’t design a free-to-play game that is both designed in…

Staggeringly High Alpha/Beta Prices

Source article, on Eurogamer Please Note: I don’t want this to sound like a bash of David Braben – he’s still the guy who co-wrote arguably the most important videogame in history and spear-headed the Raspberry Pi and I don’t believe that this pricing is a cynical financially-motivated manoever, so he’s still in credit in…

A smaller rant about F2P

What is the perfect way to design a game? Ideally, you either live in Utopia where money no longer exists, you win more money than you ever need in the Lottery, or an eccentric billionaire funds you setting no limitations on what you do. Then… go. You’d be designing your game completely free from any…