Professionalism and Indies

Updated Thoughts: The following was written in the heat of the moment. There are three types of indie studios. There’s the independent studios, who are only really indie in-so-far as indie is sort of short for “independent”. But when you’re making a game for Sony or equivalent, it’s not quite the same line of business….

Cosmetic Character Customisation

Currently in production (as seen in my last blog post) is an “underpants man” version of the character sprites. What does this mean, besides confirmation that the survivors in the apocalypse do indeed still wear underpants..? Well, the screen posted before was the first pass of the anims, the second pass takes it one level…

Work in Progress

I tweeted this pic for #ScreenshotSaturday so I figured I may as well post it here as well. What are the implications of this? Well, I alluded to what this is for in the discussion I had on Bulletproof Radio last Tuesday (hint: the question the Geordie chap phones in to ask). And on the…

Have a Project Zomboid Login? Then play!

Oh. My. Word. This is a bit scary. It’s been a bit of a weird few months – we’ve gone from living off bread and beans, to announcing a game that got spread so far the traffic broke our servers. We’ve had wibbles with payment systems, HAD A CAR EXPLODE near us causing total evacuation,…

Countdown until Project Zomboid Demo Launch!

Over in our forums, we’ve added a countdown of remaining tasks that need completing before we make the demo live. Note: The above is a picture and not the live countdown 😉 So head on over to our forum to keep up-to-date: Link.

So yes, okay? You can run in Project Zomboid.

A while back when we released the videos of Project Zomboid in action, we didn’t have any player running frames. Instead, the walking animation was sped up depending on how fast you were moving. This, as I’m sure you can imagine, looks very silly when you’re moving relatively quickly. So instead of ruining the video…

How one bad egg can destroy a studio

Note to Dave: I wrote this before we announced Project Zomboid. Such things are possible with computers – so don’t panic. So in previous posts I may have come across a little mean about designers. Evidently there are some amazing designers out there or else there wouldn’t be any good commercial games. But the trouble…

Why indie games development trumps commercial development

I left the commercial games industry in February 2009 after, in all honesty, probably the most miserable period of my life. I didn’t leave voluntarily because, in all honesty, even getting paid for something you’ve grown to despise trumps not getting paid at all so I had no intentions of jumping ship. I wasn’t exactly…

Project Zomboid gets new interface!

These last couple of days we’ve been doing a fair bit of work replacing the placeholder UI we’ve had since the start (that we all hated), with something swankier and easier to use. It’s work-in-progress, so there’s a few things not in the correct place or unlabelled – there’s no scroll buttons for the inventory…

Project Zomboid words Will be dead good

Oh my, there’s at least two puns in that blog post title. That is why I should not have lead writing responsibilities on Project Zomboid. That is why we’re more than happy to hand all that over to the extremely amazing The Will Porter. Yep, The Will Porter – of editor of PC Zone fame,…