First look at our Zombie Apocalypse

Well that whole “Project Secreto” thing didn’t exactly last for all that long. Nope, balls to secrecy – we’ve got food that needs buying. Survive the zombie apocalypse directly in your browser. The first release will be completely free to play to give you a taster of things to come. Zombies are alerted by sight,…

How to stop everyone hating you for being a designer

When it comes to graphics, everybody has an opinion – it doesn’t matter if you’re a coder, tester, designer, producer, or tea boy. It requires absolutely no qualifications to look at something and decide whether or not you like it. It requires slightly more skill to determine why you like or dislike something but we…

Know your Producer, with this handy guide

Aaah Producers, eh? What fun! Coming in multiple flavours and packaging, I have conveniently distilled them down to the following, so that you may know your enemy comrade. Alphabetty-Spaghetti Tasteless. Likes to absorb words they hear programmers and artists use and then spit them back out during meetings to sound clever. Usually uses the words…

Development of Project Secreto ambles along nicely

I’m not sure when we officially decided to call it “Project Secreto”, but I’m fairly sure it’s Lemmy’s fault. Anyway, I guess it’ll do. So, here we go – the first ever development screenshot! What can we tell here? Well, it means at least one thing in it is being made with Deluxe Paint Animation…

When game development goes right

Okay, so that game I mentioned before that sold about three copies in Germany? That was a bit of an understatement. Truth be told, I have absolutely no idea how well it did overall except to say that you’d be hard-pushed to find any real information about it on the Internet. However, the whole project…

Dear Bethesda, re: Skyrim

Todd Howard on Skyrim: “With Oblivion, we’re dealing with the capital province, and we wanted to get back to the more classic Arena and Daggerfall feel of a fantasy world that felt more refined and welcoming,” “A place that you instantly understood. But in that, we sacrificed some of what made Morrowind special; the wonder…

How I got increasingly annoyed making mockups

I thought I’d share with you a couple of mockups I once did as part of my job. Having been given probably the World’s least inspiring briefs, and me probably at my most jaded in my entire career, this is all that remains of those that I produced: First up, “Super Bacterial Invaderoids” takes the…

Why I still love Deluxe Paint Animation

It was the first program I ever used to do pixel animation, and it will probably be the last. Along the way, I’ve relied on it for GBA and DS game development and even a couple of times for the odd thing on console titles. So there’s no onion-skinning, no layers, a 256 colour limit,…

Things in various stages of completion

This blog wouldn’t be complete without pictures, right? So, here’s a bunch of stuff that’s mid-development to various amounts which have been put aside until somebody kindly provides more hours in a day. These are leaders for Civilization V. Or at least, they would be if I had the time to look into why they’re…