Stitch Posted June 29, 2014 Posted June 29, 2014 Hi, I got a bit of a problem trying to host a Bedford Falls V2 server and was hoping to get some help. Found the .zip file for the map at http://theindiestone...-falls-test-v2/ First off I installed the map the map so it works in single player (simple drag and drop to "SteamApps/common/ProjectZomboid" and merge the media folder). I launched the game after that to make sure the map worked and it did without any problem at all. Secondly I ran the ProjectZomboidServer.bat so the folders in "C:/Users/Zomboid" would be generated. Once the folders had been generated I changed the file servertest.ini to look like MappyToolins said in a previous thread and also added the media file from Bedford Falls V2 to the mods folder. Mods=BedfordFalls Map=Bedford Falls, KY However, no matter how I try the server still runs the standard map and whenever I run the ProjectZomboidServer.Bat I get a message the start saying "MOD: required mad "BedfordFalls" not found". If anyone could give me a detailed guide so I can get this to work, or know what Im doing wrong, I'd be really greatful. 956Texas 1
JonSyn Posted June 30, 2014 Posted June 30, 2014 remove BedfordFalls from Mods=set Map= to Map=Muldraugh, KY set SpawnRegions= to SpawnRegions=servertest_spawnregions.lua make a new txt file and name it servertest_spawnregions.lua place this code in the file and savefunction SpawnRegions() return { { name = "Muldraugh, KY", file = "media/maps/Muldraugh, KY/spawnpoints.lua" }, { name = "West Point, KY", file = "media/maps/West Point, KY/spawnpoints.lua" }, { name = "Bedford Falls, KY", file = "media/maps/Bedford Falls, KY/spawnpoints.lua" }, }endsave servertest_spawnregions.lua in the same folder as your servertest.ini launch server start game create a new character choose bedford falls as your spawn point 956Texas and nayee9 2
Stitch Posted June 30, 2014 Author Posted June 30, 2014 Thank you JonSyn. Everything went as you said so now I got my server up and running. JonSyn 1
956Texas Posted August 2, 2014 Posted August 2, 2014 remove BedfordFalls from Mods=set Map= to Map=Muldraugh, KY set SpawnRegions= to SpawnRegions=servertest_spawnregions.lua make a new txt file and name it servertest_spawnregions.lua place this code in the file and savefunction SpawnRegions() return { { name = "Muldraugh, KY", file = "media/maps/Muldraugh, KY/spawnpoints.lua" }, { name = "West Point, KY", file = "media/maps/West Point, KY/spawnpoints.lua" }, { name = "Bedford Falls, KY", file = "media/maps/Bedford Falls, KY/spawnpoints.lua" }, }endsave servertest_spawnregions.lua in the same folder as your servertest.ini launch server start game create a new character choose bedford falls as your spawn pointso you dont put the bedfordfalls in mod= ? then where do you place the files?
JonSyn Posted August 3, 2014 Posted August 3, 2014 follow the install directions for bedford falls v2 http://theindiestone.com/forums/index.php/topic/6672-bedford-falls-test-v2/
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now