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Posted

Hi,


 


I got a bit of a problem trying to host a Bedford Falls V2 server and was hoping to get some help. Found the .zip file for the map at http://theindiestone...-falls-test-v2/


 


First off I installed the map the map so it works in single player (simple drag and drop to "SteamApps/common/ProjectZomboid" and merge the media folder). I launched the game after that to make sure the map worked and it did without any problem at all.


 


Secondly I ran the ProjectZomboidServer.bat so the folders in "C:/Users/Zomboid" would be generated. Once the folders had been generated I changed the file servertest.ini to look like MappyToolins said in a previous thread and also added the media file from Bedford Falls V2 to the mods folder.


                     Mods=BedfordFalls


                     Map=Bedford Falls, KY


 


However, no matter how I try the server still runs the standard map and whenever I run the ProjectZomboidServer.Bat I get a message the start saying "MOD: required mad "BedfordFalls" not found".


 


If anyone could give me a detailed guide so I can get this to work, or know what Im doing wrong, I'd be really greatful.


Posted

remove BedfordFalls from Mods=

set Map= to Map=Muldraugh, KY

 

set SpawnRegions= to SpawnRegions=servertest_spawnregions.lua

 

make a new txt file and name it servertest_spawnregions.lua

 

place this code in the file and save

function SpawnRegions()  return {    { name = "Muldraugh, KY", file = "media/maps/Muldraugh, KY/spawnpoints.lua" },    { name = "West Point, KY", file = "media/maps/West Point, KY/spawnpoints.lua" },    { name = "Bedford Falls, KY", file = "media/maps/Bedford Falls, KY/spawnpoints.lua" },  }end

save servertest_spawnregions.lua in the same folder as your servertest.ini

 

launch server

 

start game

 

create a new character

 

choose bedford falls as your spawn point

  • 1 month later...
Posted

remove BedfordFalls from Mods=

set Map= to Map=Muldraugh, KY

 

set SpawnRegions= to SpawnRegions=servertest_spawnregions.lua

 

make a new txt file and name it servertest_spawnregions.lua

 

place this code in the file and save

function SpawnRegions()  return {    { name = "Muldraugh, KY", file = "media/maps/Muldraugh, KY/spawnpoints.lua" },    { name = "West Point, KY", file = "media/maps/West Point, KY/spawnpoints.lua" },    { name = "Bedford Falls, KY", file = "media/maps/Bedford Falls, KY/spawnpoints.lua" },  }end

save servertest_spawnregions.lua in the same folder as your servertest.ini

 

launch server

 

start game

 

create a new character

 

choose bedford falls as your spawn point

so you dont put the bedfordfalls in mod=   ? then where do  you place the files?

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