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Packages that use BodyPartType | |
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zombie.characters.BodyDamage | |
zombie.ui |
Uses of BodyPartType in zombie.characters.BodyDamage |
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Methods in zombie.characters.BodyDamage that return BodyPartType | |
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static BodyPartType |
BodyPartType.FromIndex(int index)
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static BodyPartType |
BodyPartType.FromString(java.lang.String str)
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BodyPartType |
BodyPart.getType()
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static BodyPartType |
BodyPartType.valueOf(java.lang.String name)
Returns the enum constant of this type with the specified name. |
static BodyPartType[] |
BodyPartType.values()
Returns an array containing the constants of this enum type, in the order they are declared. |
Methods in zombie.characters.BodyDamage with parameters of type BodyPartType | |
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void |
BodyDamage.AddDamage(BodyPartType BodyPart,
float Val)
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boolean |
BodyDamage.DoesBodyPartHaveInjury(BodyPartType BodyPart)
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BodyPart |
BodyDamage.getBodyPart(BodyPartType type)
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float |
BodyDamage.getBodyPartHealth(BodyPartType BodyPart)
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java.lang.String |
BodyDamage.getBodyPartName(BodyPartType BodyPart)
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static java.lang.String |
BodyPartType.getDisplayName(BodyPartType BPT)
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boolean |
BodyDamage.IsBandaged(BodyPartType BodyPart)
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boolean |
BodyDamage.IsBitten(BodyPartType BodyPart)
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boolean |
BodyDamage.IsBleeding(BodyPartType BodyPart)
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boolean |
BodyDamage.IsBleedingStemmed(BodyPartType BodyPart)
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boolean |
BodyDamage.IsCortorised(BodyPartType BodyPart)
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boolean |
BodyDamage.IsInfected(BodyPartType BodyPart)
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boolean |
BodyDamage.IsScratched(BodyPartType BodyPart)
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boolean |
BodyDamage.IsStitched(BodyPartType BodyPart)
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boolean |
BodyDamage.IsWounded(BodyPartType BodyPart)
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void |
BodyDamage.SetBandaged(BodyPartType BodyPart,
boolean Bandaged)
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void |
BodyDamage.SetBitten(BodyPartType BodyPart,
boolean Bitten)
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void |
BodyDamage.SetBleeding(BodyPartType BodyPart,
boolean Bleeding)
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void |
BodyDamage.SetBleedingStemmed(BodyPartType BodyPart,
boolean BleedingStemmed)
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void |
BodyDamage.SetCortorised(BodyPartType BodyPart,
boolean Cortorised)
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void |
BodyDamage.SetScratched(BodyPartType BodyPart,
boolean Scratched)
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void |
BodyDamage.SetWounded(BodyPartType BodyPart,
boolean Wounded)
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static int |
BodyPartType.ToIndex(BodyPartType BPT)
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static java.lang.String |
BodyPartType.ToString(BodyPartType BPT)
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Constructors in zombie.characters.BodyDamage with parameters of type BodyPartType | |
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BodyPart(BodyPartType ChosenType,
IsoGameCharacter PC)
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Uses of BodyPartType in zombie.ui |
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Fields in zombie.ui declared as BodyPartType | |
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BodyPartType |
UI_BodyPart.BodyPartType
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Constructors in zombie.ui with parameters of type BodyPartType | |
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UI_BodyPart(BodyPartType type,
int x,
int y,
java.lang.String backgroundTex,
IsoGameCharacter character,
boolean RenderFlipped)
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