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| Packages that use Path | |
|---|---|
| zombie | |
| zombie.ai.astar | |
| zombie.ai.states | |
| zombie.behaviors.general | |
| zombie.characters | |
| zombie.characters.CharacterTimedActions | |
| Uses of Path in zombie |
|---|
| Fields in zombie declared as Path | |
|---|---|
Path |
VirtualZombie.path
|
| Methods in zombie with parameters of type Path | |
|---|---|
void |
VirtualZombie.Succeeded(Path path,
Mover mover)
|
| Uses of Path in zombie.ai.astar |
|---|
| Methods in zombie.ai.astar that return Path | |
|---|---|
Path |
AStarPathFinder.findPath(int threadID,
Mover mover,
int sx,
int sy,
int sz,
int tx,
int ty,
int tz)
|
Path |
AStarPathFinder.findPath(int threadID,
Mover mover,
int sx,
int sy,
int sz,
int tx,
int ty,
int tz,
PathfindManager.PathfindJob job)
|
Path |
PathFinder.findPath(Mover mover,
int sx,
int sy,
int sz,
int tx,
int ty,
int tz)
Find a path from the starting location provided (sx,sy) to the target location (tx,ty) avoiding blockages and attempting to honour costs provided by the tile map. |
Path |
AStarPathFinder.findPathb(int threadID,
Mover mover,
int sx,
int sy,
int sz,
int tx,
int ty,
int tz)
|
Path |
AStarPathFinder.getPath()
|
| Methods in zombie.ai.astar with parameters of type Path | |
|---|---|
void |
IPathfinder.Succeeded(Path path,
Mover mover)
|
| Uses of Path in zombie.ai.states |
|---|
| Methods in zombie.ai.states with parameters of type Path | |
|---|---|
void |
PathFindState.Succeeded(Path path,
Mover mover)
|
| Uses of Path in zombie.behaviors.general |
|---|
| Fields in zombie.behaviors.general declared as Path | |
|---|---|
Path |
PathFindBehavior.path
|
| Methods in zombie.behaviors.general with parameters of type Path | |
|---|---|
void |
PathFindBehavior.Succeeded(Path path,
Mover mover)
|
| Uses of Path in zombie.characters |
|---|
| Methods in zombie.characters that return Path | |
|---|---|
Path |
IsoZombie.FindPath(int sx,
int sy,
int sz,
int tx,
int ty,
int tz)
|
Path |
IsoGameCharacter.getPath()
|
| Methods in zombie.characters with parameters of type Path | |
|---|---|
void |
IsoGameCharacter.setPath(Path path)
|
| Uses of Path in zombie.characters.CharacterTimedActions |
|---|
| Methods in zombie.characters.CharacterTimedActions with parameters of type Path | |
|---|---|
void |
LuaTimedActionNew.Succeeded(Path path,
Mover mover)
|
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