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| Packages that use AStarHeuristic | |
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| zombie.ai.astar | |
| zombie.ai.astar.heuristics | |
| Uses of AStarHeuristic in zombie.ai.astar |
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| Constructors in zombie.ai.astar with parameters of type AStarHeuristic | |
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AStarPathFinder(IsoGameCharacter character,
AStarPathMap finder,
int maxSearchDistance,
boolean allowDiagMovement,
AStarHeuristic heuristic)
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| Uses of AStarHeuristic in zombie.ai.astar.heuristics |
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| Classes in zombie.ai.astar.heuristics that implement AStarHeuristic | |
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class |
ClosestHeuristic
A heuristic that uses the tile that is closest to the target as the next best tile. |
class |
ClosestSquaredHeuristic
A heuristic that uses the tile that is closest to the target as the next best tile. |
class |
ManhattanHeuristic
A heuristic that drives the search based on the Manhattan distance between the current location and the target |
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