Jump to content
  • New Topics

  • 2791 The Ultimate Question!

    1. 1. Which is better: pancakes or waffles?


      • PANCAKES
      • WAFFLES

  • Posts

    • This is a very common issue in 42.19. I tried to throw a zombie into a trash can. A blank animation played, and the corpse suddenly came to life, started smashing the trash can, broke it, and then fell.
    • Microscopes fall through the table
    • I just though of this while driving over zombies. And noticed how literally stopping your car with a wheel on a zombies head doesn't do any damage which would realistically crush their head almost if not fully. And how you have to drive off of them and smack them again to deal damage.
    • I don't know where i read this exactly, and i just want to make a small post dedicated to discussing this but maybe its just me who's not understanding something. Nonetheless, i'll still make it a post in case somebody else also doesn't understand.   1. Gotta kill the brain. This is the most I've heard from this community. How its the brain you need to target, and how your playable character naturally when using a weapon is by default aiming at the head. Now, i will not dive into how the animations technically show aiming at the Torso, such as a knife or a bat. (bat can be argued but its generally upper torso ish)   If that is the case, that the zombies only die when you kill the brain by targeting the head. How do the zombies die from body hits? Or just now as im typing this i paused my game and noticed i shot a zombie in the torso numerous times and eventually died. Wouldn't that death be impossible if its the brain you need to kill?   2. They can't bleed out or feel pain. If this is the case, why do the zombies react to pain? when they're bashed or shot why do they react and being stunned, rather than keep marching on? for example if you shot a zombie in the shoulder. If it didn't feel pain, the only thing that would react isn't the zombie but the physics of the bullet hitting the zombie in the shoulder. It would most likely shrug it off and keep marching at you as if nothing happened. Which right now, is not depicted in the game.   And if they cant bleed out, then why do they bleed to begin with? i understand if some of the zombies that look better off than the rest, such as not missing half the face could bleed because their body is more in tact. But even the zombies with the gnarly injuries, how do they still bleed? haven't they already bled out?   3. Their organs don't work/barely work And how does a zombie function without pumping blood? Do their vitals even work such as lungs, liver, heart... We know the brain does but what about the rest that's keeping it alive? Maybe not well, but alive. A zombie isn't a whole different species, its a human. Just a very, very sick human to describe it best. Not an unknown alien. There has to be something that's still human about it other than the body the disease took over, right? Otherwise we might as well discuss the spiderman's symbiote at this point with how similar it is. Alien thing took over human form and no longer made it human. But i remind you, a disease isn't alien... and as far as i understand the lore, the disease was man made or something along those lines. It didn't arrive on some meteor that crashed into earth and infected the world i don't think. But correct me if I'm wrong.   *   I don't know if there are more points to it than these main 3, if so please feel free to provide your insight.   As for a personal, irrelevant question. What do you think of PZ being an action RPG like Tarkov where its the character and not you the player who's in control of things like recoil except your character is, and all you can control is the point of aim? Personally, i don't think the game was ever Advertised as such like on steam its missing that tag but the description box says "A hardcore RPG skillset" But i have no idea what that means and i kind of feel lied to but maybe i skipped a detail somewhere. And the real question is, do you wish for the game to evolve further in the Action RPG type direction or to give you the player more control and input? - I compare PZ to Tarkov because of how closely similar they are starting to seem. If we continue on the topic of recoil and shooting, in tarkov you are in control of point of aim, and if you miss its part your fault and part your characters fault such as if low skill, or more direct things affecting your aim as hand shakes. Where as in PZ its the same just without the in-depth layer of the "direct gameplay impact" such as shakes to your ADS aim. (In short, I'm complaining about the system where everything feels like its your characters fault and not partly yours, there isn't that 50/50 feel to it which makes it boring IMO.)   Personally, I'm leaning towards the latter but only because currently the bridge between character and player accountability seems so far apart at the moment, such as the aiming system where it doesn't feel immersive. That's just one of the few but biggest examples but I'm curious to hear yours's and this community's thoughts on this.   Have a blessed day and remember God loves you.
×
×
  • Create New...