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2551 The Ultimate Question!
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1. Which is better: pancakes or waffles?
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PANCAKES
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WAFFLES
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Dwarf Fortress was in Early Access since 2002, that's 20 years. Kids born when it was first released were old enough to vote, drink and marry by the time it was finally fully released. Heck, Unreal World has been in development SINCE 1992- 32 FUCKING YEARS, can't even call it "Early Access" because that was literally BEFORE THE FUCKING INTERNET was available mainstream. Games take time, especially games with as many moving parts as PZ, and it ain't like it's in an unplayable state or short in content. It'll be out eventually.
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By NightScale5755 · Posted
We have regional cars now. Right? Why not add a way for regional container loot? ```PoliceLockers = { rolls = 4, Rosewood = { "Rosewood-RegionZone-Specific-Item", 2, }, Generic = { "Generic-RegionZone-Specific-Item", 2, }, items = { "Normal-Item", 2, }, junk = { rolls = 1, items = { "Junk-Item", 0.0001, } } },``` Then the "Rosewood" items would only appear in the "Rosewood" region zone. Anywhere else would use "Generic". Could also do a similar approach with the zombiesZoneDefinitions file. Mainly asking for this because I could sure use it, and I'm more than sure other mod devs could too. -
By ctiberious · Posted
I just made a batch of muffins. I then tried to "Get Muffins". I get an empty muffin tin, but no actual muffins appear and the tin with the baked muffins remains in inventory. Only thing that changes was the "Hunger" level dropped by a couple of points. -
By Arcturuslive · Posted
Dried green peas are flagged to make in soups etc, but are missing any nutrition info, thus do nothing when you add to a soup or stew. item GreenpeasSeed { DisplayCategory = Gardening, Type = Normal, DisplayName = Dried Green Peas, Icon = DriedPeas, Weight = 0.02, SurvivalGear = TRUE, WorldStaticModel = DriedPeas, HungerChange = -1, Calories = 0, Carbohydrates = 0, Lipids = 0, Proteins = 0, CantEat = TRUE, Tags = DriedFood;isSeed, EvolvedRecipe = Soup:1;Stew:1;Rice:1;Pasta:1, FoodType = Vegetables, EvolvedRecipeName = Pea, ToolTip = Tooltip_item_MustAddRecipe, AnimalFeedType = Seeds, } -
Although yours is a better description of the location, it is a duplicate of Which the team say in that post that they have addressed.
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