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2790 The Ultimate Question!
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1. Which is better: pancakes or waffles?
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PANCAKES
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WAFFLES
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By Ivanicus18 · Posted
Version: [42.19.0 (GOG copy)] Mode: [N/A, Game Startup] Server settings: [N/A] Mods: [None] Save: [N/A] Reproduction steps: 1. Start the game 2. Game runs through initialization 3. Indie Stone Logo Displays 4. Title screen appears 5. "Error: 1" in lower right-hand corner 6. Main menu completely absent, not just invisible, no interaction possible 2026-06-03_21-17_DebugLog.txt -
By hypothetic · Posted
I'm investigating an issue that people reported in my server that the player was driving a car and the car simply despawned while i don't have proper logs to share, i can confirm that there is something with desyncing and vehicles The following video i'm sharing here happened in about 2 days ago in my server, the context is: My server was using the following mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3409472393 in which is not in it's most stable state ever, but what players reported me is that they ended up colliding and one truck went flying into the air, then when it landed it sunk into the ground causing a lag spike in the server, they reported that the same time that occoured other players reported overal lag in the server While i don't have the precise logs yet of this issue, the following video was recorded a bit after this happened, the truck was reportedly under the ground and it caused the chunks nearby to lag and getting "black screen" (as in the video) While the video doesn't show specifically the car disappearing, it does indeed show the animal trailer ended up "deattaching" and "reattaching" when someone entered back in the vehicle, which may seem to have relation with the issue discussed in this topic While i've removed the semi truck mod in order to achieve more stability in the server, the underlying issue does seem to be related with vehicle physics + desyncing i just don't have anything better than the video below, i'm 100% sure that the lag caused by the issue with the semi truck (that caused a localized lag in the chunk on the video) caused this desync that lead to the animal trailer issue, i'll try my best to dig through the server logs and see if there's anything there that could allow us to diagnose this better Another thing that i have in my server is a custom-made car claim system (https://steamcommunity.com/sharedfiles/filedetails/?id=3644672185) In this mod i've setup a onVehicle spawn hook that, if anyone reaches a chunk where there is a claimed car, it updates the coordinates on the server's GlobalModData, the problem with this specific case that the player reported a despawning car is that he made the entire way back that the car should've been and the car wasn't there but it also did not updated the coordinates ever since, which indicates to me that the car simply vanished from the server entirely (as if the server isn't loading it anymore) fyrYOrSM8RCN-y~2.mp4 -
By DryRuin8864 · Posted
I just want to add that i replayed another game after a few years, and there was tis terrifying sound that genuinely gave me almost a heart attack. And i was scared only from the sound as i didn't see the thing yet. Once i saw what it was i had a "oh. thats it?" reaction. Commenting this just to give slight more proof for how important sound design is, way more than the graphics/models of something. -
By DryRuin8864 · Posted
Something i've noticed throughout the game is the damage. Both to players as well as Zombies. And yes, the game does already feature in depth injuries, blood loss dependent on where on the body it is, but only to the player mostly. This makes fighting zombies lame and calculative (is that even a word?) rather than something that makes sense. Let me give you an example. Lets say you find any melee that you can slash/pierce with. A knife, screwdriver, whatever it may be. Now, you stab a zombie. Multiple times. Depending on how strong you are during the attack, thats what basing the damage onto the zombie, your moodles and other off-screen calculations i'd assume. Instead of being damage based such as. Being pierced by a screwdriver, now thats a lot of damage! But not for the zombies as with the very same screwdriver you can stab another zombie 10 or so times before they die, simply because you were tired. It does make sense, but im not the weapon here, the screwdriver is. The damage should be based on where the zombie is stabbed, and the realistic "damage" done in that area. (head, neck, upper torso, lower torso, limbs...) Not, damage dependent on the player strength and the weapon itself for example a base damage of 28, no matter what you do its always 28 damage. The only time i can see this "calculative" approach to damage would be with bash weapons, such as a baseball bat where the player actually is more dependent on damage, unlike slashing/piercing which is damage dependent on the injury not the player. Im sorry if i cannot describe it in better works, i hope you still understand what i mean to say!! -
By pixelpusher220 · Posted
Same issue here (SOLO) both clean new start w/ no mods and converted 42.18 saves.
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