Something i've noticed throughout the game is the damage. Both to players as well as Zombies.
And yes, the game does already feature in depth injuries, blood loss dependent on where on the body it is, but only to the player mostly. This makes fighting zombies lame and calculative (is that even a word?) rather than something that makes sense. Let me give you an example.
Lets say you find any melee that you can slash/pierce with. A knife, screwdriver, whatever it may be. Now, you stab a zombie. Multiple times. Depending on how strong you are during the attack, thats what basing the damage onto the zombie, your moodles and other off-screen calculations i'd assume.
Instead of being damage based such as. Being pierced by a screwdriver, now thats a lot of damage! But not for the zombies as with the very same screwdriver you can stab another zombie 10 or so times before they die, simply because you were tired. It does make sense, but im not the weapon here, the screwdriver is. The damage should be based on where the zombie is stabbed, and the realistic "damage" done in that area. (head, neck, upper torso, lower torso, limbs...) Not, damage dependent on the player strength and the weapon itself for example a base damage of 28, no matter what you do its always 28 damage.
The only time i can see this "calculative" approach to damage would be with bash weapons, such as a baseball bat where the player actually is more dependent on damage, unlike slashing/piercing which is damage dependent on the injury not the player.
Im sorry if i cannot describe it in better works, i hope you still understand what i mean to say!!
Instead of mapping RB (right bumper) and LB (left bumper) to single actions, it would be very useful if they could serve as function shifters. An older MMO TERA did this and it worked really well.
So when you hold down RB you could map:
RB + X
RB + Y
RB + B
RB + A
RB + LT
RB + RT
RB + direction pad down
RB + direction pad up
RB + direction pad left
RB + direction pad right
And similarly when you hold down LB you could map:
LB + X
LB + Y
LB + B
LB + A
LB + LT
LB + RT
LB + direction pad down
LB + direction pad up
LB + direction pad left
LB + direction pad right
And you could also map
RB + LB
This would give controller users so much more mapping options.
That is what the blogs are for, for giving us insight on the direction they want to go and what we can expect for future updates. I suggest you go back and read all those that came out because they can answer a lot of your questions that you have asked here. Here is one recent interview that might help too. I felt that it answered a LOT of questions.
https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/
Go on the official PZ discord and hop in the discussion threads that they open when patches, blogs, etc come out. Theyre not going to comment on every single post that someone makes because there is a LOT of those that would take up all their time. Not even the community manager can do that on all the platforms they have available.