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Sadistic AI might make great end-game content


djg2008

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So I want to suggest some ideas I've been thinking of. Let's start with this one and see how it goes.

 

Follow a quest chain to tune in to the radio and make communications with the Sadistic (AI) Controller. I will refer to from here on out as "SC" for short.

 

Like the banker in tv show Deal or No Deal, we never discover the identity of this 'antagonist'. Just radio communication and directives and any consequences from action/inaction which sways the mood of the SC.

 

Find out that the helicopter events are the controller's way of attempting to make contact and determining your strength of character.

 

Hide away and the Sadistic Controller will become angry or frustrated, and frustrate your attempts at survival using various tools at their disposal.

 

Go outside while the helicopter patrols, and this might please the SC. Maybe they will reward you with a special air drop care package, or send you a wave of paramilitary zombies armed to the teeth.

 

Perhaps you could even be able to partake in a special set of objectives.

 

Just leaving the idea here.

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