Chuckleberry Finn Posted October 21, 2023 Share Posted October 21, 2023 Textures that are larger than the max texture limit are getting shrank more than needed when that limit is hit. Example: The backgammon board texture is 266 (the limit is on 256) - the size being rendered is 133 (half of 266) Is this intentional? Link to comment Share on other sites More sharing options...
Chuckleberry Finn Posted October 22, 2023 Author Share Posted October 22, 2023 (edited) Doing some tests and I noticed another image that is 384 x 338 does not have this issue. I'll try to tweak the boards to not be squared. This is in fact not true. Seems like the object was saving the texture. Edited March 9 by Chuckleberry Finn Link to comment Share on other sites More sharing options...
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