excon Posted September 25, 2023 Posted September 25, 2023 i would like a random chance to have an item cause a fire on use or explosion. what is the best way to achieve this i have seen wear at weapons and tools
excon Posted December 9, 2023 Author Posted December 9, 2023 anyone an idea how to acomplish this: - create a useage table of the item - disable feature of an item after usage is hi - create the chance of malfunction after usage is very hi any pointers be great
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now