Jump to content

Mills and Turbines


Aki

Recommended Posts

Had an Idea that I figured I should jot down real quick: As of writing, the only way to get power once the power shuts off is by finding a generator. What if you could learn how to make basic, tiny water mills and wind turbines that could produce energy? 

 

I've brainstormed a ways of balancing this: 

- Mills and Turbines only produce low amounts of energy.

- Where they're placed matters. (Turbines in open fields or on top of high structures get more wind. Narrow bodies of water (Rivers) are more efficient at moving Water Mills, thus making more energy.)

- The more Mills & Turbines means more energy produced.

- Weather effecting the performance.  

- Weather effecting durability 

 

You would learn how to make these through reading books and leveling up skills. I feel like the first one that would be learned is the Water Mill. They're wooden and they only require minimal electronic knowledge to assemble, due to the mills needing to be attached to something that stores power. 

 

Just thought I'd share! 

 

Link to comment
Share on other sites

  • 3 weeks later...

While I support this and think it's a great idea, we'll really have to wait and see how the generator rework will shake out and how the crafting overhaul is implemented - I could see this as a sort of "final step" along a tree that allows players to build water wheels and such for grinding things, then perhaps operating small machinery and finally generating electricity.

 

That will probably depend on what the "machines" that will be introduced can do - I could see an invisible "rotational power"-item being generated, passed on and converted,

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...