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A flag to save IsoZombie instance ModData


Tchernobill

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Currently IsoZombie ModData is seems not to be saved "by default".

It is saved if we set the flag "bReanimatedPlayer".

But this "bReanimatedPlayer" flag has another meaning (and other consequences when set).

 

A way to control more precisely IsoZombie ModData instances save process would be awesome.

Especially with a way to control the IsoZombie saving process on the server in Multiplayer. (but this second point is maybe already available, I just have not understood the process yet)

 

Regards.

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