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Throwing mod [REQUEST]


dra6o0n

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Since throwing as a mechanic is yet to be implemented or even noticed, is anyone willing to make a simple mod that can simulate it using preexisting stats from the character and the world?

A character's strength level exists, whenever they run, hit, and such, for throwing distance and velocity. Their emotional state exists, for affecting throwing accuracy and stability.

Animating throwing can be simple... Make the thrown item float midair towards the target tile (the item on the floor sprite exists for each item). At least until someone wants to improve on it.

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Strength level will give you the likely hood of item x flying to tile y on the screen. Emotional state determines the odds that the range will be shorter due to panicking or depressed. Panicking affects quick throwing by increasing failure rate, and depression reduces the range until recovered.

Let's use your weight and slot capacity as a mean to gauge strength:

0/8 means you have 100% chance of tossing a 0.0 weight item to a tile, with a range of 8 tiles as a standard for in game range.

6/8 means you have 25% chance to reach that range. and 75% chance to reach and range below that, so from 7 to 0, where 0 means you fumbled. The chances are split per tiles and has a higher priority to high chance far range and low chance to close range.

Throwing is best on lighter load basically for now.

With the way food works, you could eat chips then throw something.

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