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Zombie waves and presets


Maa22LT

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We already have a good base (and some good mods to) and customization is the best part of the game :] so

1. WAVES: we already have setings for basicly 1 wave in game, so why not add an option for aditional population starts and peaks, no overlap betwean days allowed. It would alow more interesting scenarios for long or even short game with geared up char.
OPTIONAL(maybe harder to do):  zombie extinction options in general or for each wave(would be perfect), zombies need to feed on survivors, animals or other zombies to replenish fluids that way. So some zombies sometimes atack other zombies if they are to hungry, or feed on deed bodies on the ground and actively seak to find dead bodies in vicinity(blod smel), or just drye out and die(left dryed carcas can't feed other zombie).  Feeding zombie mod inspired this.  Some population may be left undiing or maybe some may evolve beyond dying, but this would make wave gameplay very interesting, where you must move out becouse of population sudenly growing and after you faight back to take ur base or wait for numbers to normalize.

2. FALLING ZOMBIES the mod is ok but janky, just fix it, maybe add some more options for vareiety and impliment it in game, this mod adds over 9000+ of realism to zmobies, and game with random zombie types become realisticly possible and very fun.

3.  ZOMBIE SELF INJURIES they can take damage from ataking objects, baricades, triping and falling and for any othed dumb stuff they doo :] Would be nice to se zombies killing themselves when falling from high building. And would work very well with random inteligence for zombies: dumbones atack door with head while smart ones scratch and try to move it to open it, or maybve even have a stone or palnk in hand(muscle memori left from human days).

4. SOUND many more options for sound sensitivity, but allso zombies themselves do sound so formula goes like this:  2 zmobies scratching dors in near by house can cancel my radio lvl2 sound, but if there is no horde activity all separate zombies can hear my radio even on lovest sound. For reality reference try to walk at night in an urban but low populated area, you can hear miles ahed :]
OPTIONAL: more activities conected with sound like dismantling door, it has sound but no zombies seam to care much whyle i bang my hamer at the night. or we can ad an option to scrach food can to pavement for opening it, or draging some heavy load on the ground. :]

5. NIGHT/DAY This needs more options and mayby even more segments with hours of activity, activity type, weather conditions could influence zombies to.

6. HALF ZOMBIE CRAVLER self explanatory

Love the game <3  sor for gramarr ;D
 

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