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Bonus Post-death Points


GG Cannon

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When a character you've keept alive for very long dies, that can entail huge losses on skill levels grinded, yet if you choose to create a new character in the same world, in the same save, the new character is created with the exact amount of trait points than the previous one did, even though, in theory (RPing), that character has already been alive in that world ever since the first character also was, so their start should have a small amount of trait points more than the previous one since they already survived by themselves for a while.
 

tl;dr after a character dies, the next character should get a small amount of bonus free trait points in the character creation, both for Multiplayer and for continuing in a solo play world.

 

The amount of points would be calculated based on how much total XP was accumulated on the character that died + any amount of bonus trait points received from even older dead characters (so it is cumulative).

 

This is a measure to make it more valuable to create a new character in the same "world" that your old character just died in instead of starting a new play from 0 in day 1 or create a new world.

This is also extremely valuable for MP servers where since there is no way to accelerate time passage, the losses due to death are extremely higher and in a small server of friends, the death of multiple players may even "kill the server".

The idea isn't really to remove the penalty of death, but to give some level of reward to the player on his next character that is related to how much he advanced on his previous characters and to consider the fact that the new character has already "survived alone" for a while.

You aren't rewarding death nor removing the death penalty, but just rewarding the player for having been able to survive for a long time and advance the character in a world infested by zombies.
That can also be a toggable mechanic on the settings when creating the world/server for those that don't want it.

The new character will still be much lower in skill grades than the previous ones and the death will still have a considerable penalty, just that if you were able to survive for long and raise your skills by a lot, your new character will at least have a few free trait points extras for you to create, since the game is a lot later in time, there are no more transmissions on TV and there are a LOT more zombies around, since the amount of zombies also grow with time, so in no way, shape or form is this any OP mechanic in any way, but just a loss mitigation balancing issue that also fits the scenario lore-wise.

Without a function like that, the new character actually starts way worse off than the first one since you won't have any TV shows to raise skills like carpentry and there are a greater number of zombies, possibly even be closer to a helicopter event if that haven't happened yet or if it is set to happen "sometimes" instead of "once", which is what I meant with a death killing the server or making it better to start a new world from 0 instead of continuing on an old world.

Edited by GG Cannon
forgot one letter
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