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Help, new vehicle model don't show ingame [SOLVED]


asierus24

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I was making some testing to add top lightbars to a custom textured 93 jeep cherokee from Filibuster's awesome mod so i went ahead and imported the model Vehicles_93jeepcherokee.fbx in to blender then i added the light bar to the top , all looked fine even on windows 3d visor (got textures done too), but then ingame i get only a black shadow when i spawn the vehicle.

 

Ingame black shadow;

6.thumb.png.8927efae5e7cc137cd8ba767e91a5634.png

 

in blender:

 

5.thumb.png.0d312d1847772f6d4b1ee82cf3c22dce.png

in 3d visor:

2.thumb.png.fee0c4f1b88c5e765a1f15c7d1195d9a.png

 

the model is located on media\models_X\vehicles of my mod and i get a console error that says: ERROR: Animation   , 1661092289508> 656.152.936> ModelManager.addVehicle> Failed to find vehicle model: Vehicles_93jeepcherokeeparkrangerlgoffroadLB

 

even exported it as tubetarakan said on his tutorial which i think its the most recent one

4.png.c943368a502556888656eecfe132fc5b.png

 

Also tried to export it without the texture material, and got the same result.

 

 

file paths:

Model:SpecialEmergencyVehicles\media\models_X\vehicles\Vehicles_93jeepcherokeeparkrangerlgoffroadLB.fbx

Textures: SpecialEmergencyVehicles\media\textures\Vehicles\ used textures/light/masks images

 

the code for the car on scripts\vehicles: 93jeepcherokeeparkrangerLB.txt

Obviously Filibuster Rhymes' Used Cars! Is loaded cos is a requirement of my mod 

 

Anyone can tell me whats wrong ?

 

 

[SOLVED]  fix on comments :)

Edited by asierus24
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  • 1 year later...
On 11/29/2023 at 9:18 PM, Nuno said:

Hello friend, did you manage to solve your problem? I'm going through the same situation and don't know what to do.

sorry for not responding, yes the issue was that i forgot  to "define" the model used, i leave you here a example code of the car working:   (but basically the issue was that  i forgot to define the first "model Vehicles_93jeepcherokeee" section  which is later used to set up the model for the car a few lines below)

module Base
{
	model Vehicles_93jeepcherokeee
	{
		mesh = vehicles/Vehicles_93jeepcherokeee,
		shader = vehicle_multiuv,
		invertX = FALSE,
		scale = 0.4519,
	}
	vehicle 93jeepcherookeerangerlb1test
	{
		mechanicType = 2,
		engineRepairLevel = 5,
		playerDamageProtection = 1.3,
		offRoadEfficiency = 1.20,

		model
		{
			file = Vehicles_93jeepcherokeee,
			scale = 1.8500,
			offset = 0.0000 0.3568 0.0000,
		}

		spawnOffsetY = 0.30724707,

		skin
		{
			texture = Vehicles/vehicle_93jeepcherokeeparkranger2lb,
		}

		skin
		{
			texture = Vehicles/vehicle_93jeepcherokeeparkrangershelllightbar,
		}

		lightbar
		{
			soundSiren = VehicleSiren,
			leftCol = 1;0;0,
			rightCol = 0;0;1,
		}

		textureMask = Vehicles/vehicle_93jeepcherokeeparkranger2lb_mask,
		textureLights = Vehicles/vehicle_93jeepcherokeeparkranger2lb_lights,
		textureDamage1Overlay = Vehicles/fr_Veh_Blood_Mask,
		textureDamage2Overlay = Vehicles/fr_Veh_Blood_Hvy,
		textureDamage1Shell = Vehicles/fr_Veh_Damage1,
		textureDamage2Shell = Vehicles/fr_Veh_Damage2,
		textureRust = Vehicles/fr_Veh_Rust,

		sound
		{
			engine = VehicleEngineSUV,
			engineStart = VehicleEngineSUV,
			engineTurnOff = VehicleEngineSUV,
			horn = VehicleHornStandard,
			ignitionFail = VehicleIgnitionFailSUV,
		}

		extents = 0.7892 0.6378 1.9027,
		shadowOffset = 0.0000 0.0108,
		mass = 1000,
		physicsChassisShape = 0.7892 0.6378 1.9027,
		centerOfMassOffset = 0.0000 0.3189 0.0108,
		shadowExtents = 0.7892 1.9027,
		engineForce = 4700,
		maxSpeed = 90f,
		engineLoudness = 100,
		engineQuality = 75,
		brakingForce = 95,
		stoppingMovementForce = 4.0f,
		rollInfluence = 1.0f,
		steeringIncrement = 0.04,
		steeringClamp = 0.3,
		suspensionStiffness = 40,
		suspensionCompression = 3.83,
		suspensionDamping = 2.88,
		maxSuspensionTravelCm = 10,
		suspensionRestLength = 0.20f,
		wheelFriction = 1.4f,
		frontEndHealth = 150,
		rearEndHealth = 150,
		seats = 4,

		wheel FrontLeft
		{
			front = true,
			offset = 0.3027 -0.3622 0.6541,
			radius = 0.12f,
			width = 0.2f,
		}

		wheel FrontRight
		{
			front = true,
			offset = -0.3027 -0.3622 0.6541,
			radius = 0.12f,
			width = 0.2f,
		}

		wheel RearLeft
		{
			front = false,
			offset = 0.3027 -0.3622 -0.5514,
			radius = 0.12f,
			width = 0.2f,
		}

		wheel RearRight
		{
			front = false,
			offset = -0.3027 -0.3622 -0.5514,
			radius = 0.12f,
			width = 0.2f,
		}

		template = PassengerSeat4,

		passenger FrontLeft
		{
			position inside
			{
				offset = 0.1784 -0.1459 -0.0216,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = 0.6432 -0.4649 0.2162,
				rotate = 0.0000 0.0000 0.0000,
				area = SeatFrontLeft,
			}
		}

		passenger FrontRight
		{
			position inside
			{
				offset = -0.1784 -0.1459 0.0216,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -0.6432 -0.4649 0.2162,
				rotate = 0.0000 0.0000 0.0000,
				area = SeatFrontRight,
			}
		}

		passenger RearLeft
		{
			position inside
			{
				offset = 0.1784 -0.1459 -0.3946,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = 0.6432 -0.4649 -0.2541,
				rotate = 0.0000 0.0000 0.0000,
				area = SeatRearLeft,
			}
		}

		passenger RearRight
		{
			position inside
			{
				offset = -0.1784 -0.1459 -0.3946,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -0.6432 -0.4649 -0.2541,
				rotate = 0.0000 0.0000 0.0000,
				area = SeatRearRight,
			}
		}

		area Engine
		{
			xywh = 0.0000 1.1892 0.9514 0.4757,
		}

		area TruckBed
		{
			xywh = 0.0000 -1.1784 0.9514 0.4757,
		}

		area SeatFrontLeft
		{
			xywh = 0.6324 0.1243 0.4757 0.4757,
		}

		area SeatFrontRight
		{
			xywh = -0.6324 0.1243 0.4757 0.4757,
		}

		area SeatRearLeft
		{
			xywh = 0.6324 -0.3514 0.4757 0.4757,
		}

		area SeatRearRight
		{
			xywh = -0.6324 -0.3514 0.4757 0.4757,
		}

		area GasTank
		{
			xywh = 0.6324 -0.7838 0.4757 0.4757,
		}

		area TireFrontLeft
		{
			xywh = 0.6324 0.6595 0.4757 0.4757,
		}

		area TireFrontRight
		{
			xywh = -0.6324 0.6595 0.4757 0.4757,
		}

		area TireRearLeft
		{
			xywh = 0.6324 -0.5514 0.4757 0.4757,
		}

		area TireRearRight
		{
			xywh = -0.6324 -0.5514 0.4757 0.4757,
		}

		template = TrunkDoor,

		part TrunkDoor
		{
			table install
			{
				recipes = Intermediate Mechanics,
			}

			table uninstall
			{
				recipes = Intermediate Mechanics,
			}
		}

		template = Trunk/part/TruckBed,
		template = Seat/part/SeatFrontLeft,
		template = Seat/part/SeatFrontRight,
		template = Seat/part/SeatRearLeft,
		template = Seat/part/SeatRearRight,

		part Seat*
		{
			table install
			{
				skills = Mechanics:2,
				recipes = Intermediate Mechanics,
			}

			table uninstall
			{
				skills = Mechanics:2,
				recipes = Intermediate Mechanics,
			}
		}

		template = GloveBox,
		template = GasTank,

		part GasTank
		{
			install
			{
				skills = Mechanics:7,
				recipes = Intermediate Mechanics,
			}

			uninstall
			{
				skills = Mechanics:7,
				recipes = Intermediate Mechanics,
			}
		}

		template = Battery,
		template = Engine,
		template = Muffler,

		part Muffler
		{
			table install
			{
				recipes = Intermediate Mechanics,
			}

			table uninstall
			{
				recipes = Intermediate Mechanics,
			}
		}

		template = EngineDoor,

		part EngineDoor
		{
			table install
			{
				recipes = Intermediate Mechanics,
			}

			table uninstall
			{
				recipes = Intermediate Mechanics,
			}
		}

		part Heater
		{
			category = engine,

			lua
			{
				update = Vehicles.Update.Heater,
			}
		}

		part PassengerCompartment
		{
			category = nodisplay,

			lua
			{
				update = Vehicles.Update.PassengerCompartment,
			}
		}

		template = Windshield/part/Windshield,
		template = Windshield/part/WindshieldRear,

		part Windshield*
		{
			table install
			{
				recipes = Intermediate Mechanics,
			}

			table uninstall
			{
				recipes = Intermediate Mechanics,
			}
		}

		template = Window/part/WindowFrontLeft,
		template = Window/part/WindowFrontRight,
		template = Window/part/WindowRearLeft,
		template = Window/part/WindowRearRight,

		part Window*
		{
			table install
			{
				recipes = Intermediate Mechanics,
			}

			table uninstall
			{
				recipes = Intermediate Mechanics,
			}
		}

		template = Door/part/DoorFrontLeft,
		template = Door/part/DoorFrontRight,
		template = Door/part/DoorRearLeft,
		template = Door/part/DoorRearRight,

		part Door*
		{
			table install
			{
				recipes = Intermediate Mechanics,
			}

			table uninstall
			{
				recipes = Intermediate Mechanics,
			}
		}

		template = Tire,

		part Tire*
		{
			model InflatedTirePlusWheel
			{
				file = Vehicles_WheelFROR1,
			}
		}

		template = Brake,

		part Brake*
		{
			table install
			{
				skills = Mechanics:6,
				recipes = Intermediate Mechanics,
			}

			table uninstall
			{
				skills = Mechanics:6,
				recipes = Intermediate Mechanics,
			}
		}

		template = Suspension,

		part Suspension*
		{
			table install
			{
				skills = Mechanics:6,
				recipes = Intermediate Mechanics,
			}

			table uninstall
			{
				skills = Mechanics:6,
				recipes = Intermediate Mechanics,
			}
		}

		template = Radio,
		template = Headlight,

		attachment trailer
		{
			offset = 0.0000 -0.2757 -0.9514,
			rotate = 0.0000 0.0000 0.0000,
			zoffset = -1.0000,
		}

		attachment trailerfront
		{
			offset = 0.0000 -0.2757 0.9730,
			rotate = 0.0000 0.0000 0.0000,
			zoffset = 1.0000,
		}
	}
}

 

Edited by asierus24
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  • asierus24 changed the title to Help, new vehicle model don't show ingame [SOLVED]

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