ojota_911 Posted January 23, 2022 Posted January 23, 2022 Hi, I just started making a mods to this game, and i was trying to make a mod that adds a vehicle to the game, so far there's not much problem but when i see the vehicle in the game, all the textures are messed up, just like if it didn't follow the UVs of the 3D model or something like that, but in blender they seem ok. Oh and by the way i tried making the mod following the tubetarakan tutorial. Here are some images that show a little better the problem. Sorry if i bother and thanks!
ojota_911 Posted January 24, 2022 Author Posted January 24, 2022 well, i could fix it myself, just in case this happens to anyone just see that your textures are 512x512px, mine were 720x512 and that kind of messed up everything.
Tomate Posted May 1 Posted May 1 On 1/24/2022 at 2:48 AM, ojota_911 said: well, i could fix it myself, just in case this happens to anyone just see that your textures are 512x512px, mine were 720x512 and that kind of messed up everything. hi, whats your export blender config? I exported mine in 0.01 scale and in the game is toooooo small just like a dot, why?
miajackson1117 Posted June 7 Posted June 7 (edited) On 5/1/2024 at 11:51 AM, Tomate said: hi, whats your export blender config? I exported mine in 0.01 scale and in the game is toooooo small just like a dot, why? 0.01 scale makes the pattern as small as a dot, increase this scale to 3, 4 something, I think it will be clearer love tester Edited June 13 by miajackson1117
Tomate Posted July 13 Posted July 13 On 6/7/2024 at 4:59 AM, miajackson1117 said: 0.01 scale makes the pattern as small as a dot, increase this scale to 3, 4 something, I think it will be clearer love tester hi ty, and how you texture the car? i mean the work from blender... i can't find a good tutorial for create the UV MAP and how to paint it, can you share or make some video if u did? please
LynneAtkinson Posted November 27 Posted November 27 When exporting the model from Blender, ensure that the textures are included and that the relative file paths are set properly for the game engine you're working with. idle breakout
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now