ZombiesLoveBrainiacs Posted January 12, 2022 Share Posted January 12, 2022 Using ModData.transmit() to communicate with the server works, but the lua table doesn't contain my data... It's always empty. Is there something similar to Events.OnReceiveGlobalModData when using the oldschool transmitModData()? Link to comment Share on other sites More sharing options...
ZombiesLoveBrainiacs Posted January 12, 2022 Author Share Posted January 12, 2022 Looks like my GlobalModData isn't saved on the server, it's gone as soon as I host the game again using the "Host" button. Is it supposed to work this way? Link to comment Share on other sites More sharing options...
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