Jump to content

[B41.56 MP] Portions of player base reset to how it initially spawned


magiwarriorx

Recommended Posts

• 41.65
• Multiplayer.
• Host.
• No.
• Reproduction steps:
 1. Unknown. Suspected issue relating to multiple full player-placed containers in a small area.
 2. The reset occured while the server was still active, sometime between a player leaving the area and returning later that in-game day.

      

(Map coordinates: 5917x5246x0)

(Regrettably the best "before" shot I have, enhanced for better visibility. All containers in this image are full, as are several metal shelves offscreen)

20211221030511_1Enhance.thumb.jpg.2eb016b0d9cb795c01a78f18d40ab9f8.jpg

(After.)
20211221213029_1.thumb.jpg.5a2c069a064fc5c7c8671ead48a03b26.jpg

 

Edited by magiwarriorx
Broken formatting... again
Link to comment
Share on other sites

Upon further investigation, it appears that the entire map has actually reverted to its initial state, except for the portion visible in the "After" screenshot. Buildings, furniture, and zombie populations in all areas of the map (aside from the above screenshots) have returned to the state they were in shortly after the save was started. 

EDIT: Upon further further investigation, one of the old logs inside log.zip includes an error about "There is not enough space on the disk", and lo and behold the disk is almost out of room. I'm not sure if this is the reason but I strongly suspect it is.

Edited by magiwarriorx
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...