MoonSlime Posted August 17, 2021 Share Posted August 17, 2021 BUG: Marking a custom skill as passive under the new perk system introduce in 41.53 does not make the skill show up. Passive skills (Strength) and (Fitness) are specifically hardcoded to show up. Under OptionsScreens/CharacterCreationProfession.lua function CharacterCreationProfession:checkXPBoost() self.listboxXpBoost:clear() local levels = {} if self.listboxTraitSelected and self.listboxTraitSelected.items then for i,v in pairs(self.listboxTraitSelected.items) do if v.item:getXPBoostMap() then local table = transformIntoKahluaTable(v.item:getXPBoostMap()) for perk,level in pairs(table) do levels[perk] = (levels[perk] or 0) + level:intValue() end end end end if self.profession and self.profession:getXPBoostMap() then local table = transformIntoKahluaTable(self.profession:getXPBoostMap()) for perk,level in pairs(table) do levels[perk] = (levels[perk] or 0) + level:intValue() end end levels[Perks.Fitness] = (levels[Perks.Fitness] or 0) + 5 levels[Perks.Strength] = (levels[Perks.Strength] or 0) + 5 for perk,level in pairs(levels) do if level < 0 then level = 0 end if level > 10 then level = 10 end self.listboxXpBoost:addItem(PerkFactory.getPerkName(perk), { perk = perk, level = level }) end self.listboxXpBoost:sort() end and function CharacterCreationProfession:drawXpBoostMap(y, item, alt) local dy = (self.itemheight - self.fontHgt) / 2 self:drawText(item.text, 16, y + dy, 0, 1, 0, 1, UIFont.Small); local percentage = "+ 75%"; -- self:drawTexture(CharacterCreationProfession.instance.greenBlits, self.width - 80, (y) + 12, 1, 1, 1, 1); if item.item.level == 2 then percentage = "+ 100%"; -- self:drawTexture(CharacterCreationProfession.instance.greenBlits, self.width - 76, (y) + 12, 1, 1, 1, 1); elseif item.item.level >= 3 then percentage = "+ 125%"; -- self:drawTexture(CharacterCreationProfession.instance.greenBlits, self.width - 76, (y) + 12, 1, 1, 1, 1); -- self:drawTexture(CharacterCreationProfession.instance.greenBlits, self.width - 72, (y) + 12, 1, 1, 1, 1); end local textWid = getTextManager():MeasureStringX(UIFont.Small, item.text) local greenBlitsX = self.width - (68 + 10 * 4) local yy = y if 16 + textWid > greenBlitsX - 4 then yy = y + self.fontHgt end for i = 1,item.item.level do self:drawTexture(CharacterCreationProfession.instance.greenBlits, self.width - (68 + 10 * 4) + (i * 4), (yy) + dy + 4, 1, 1, 1, 1); end if item.item.perk ~= Perks.Fitness and item.item.perk ~= Perks.Strength then self:drawTextRight(percentage, self.width - 16, yy + dy, 0, 1, 0, 1, UIFont.Small); end yy = yy + self.itemheight; self:drawRectBorder(0, (y), self:getWidth(), yy - y - 1, 0.5, self.borderColor.r, self.borderColor.g, self.borderColor.b); return yy; end Both search for two vanilla passive skills instead of just searching the perk-list for all passive skills. Link to comment Share on other sites More sharing options...
MoonSlime Posted August 17, 2021 Author Share Posted August 17, 2021 Update: Even with fixing those, once in game the skill still starts at level 0. Link to comment Share on other sites More sharing options...
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