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Eggtooth

Detect vehicle by type?

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So I want to detect if a vehicle is burnt via LUA code.

 

I am trying to overwrite a method from Vehicles.lua to basically not do certain block for certain vehicles. Basically wanna do "if not burnt then do the condition multiply" thingy to exclude burnt vehicles from being checked for parts conditions. I can't seem to find a way to get vehicle type via Lua.. is that possible somehow?

 

Quote

            if not vehicle:getVehicleType("burnt") then
            
            local conditionMultiply = 100/item:getConditionMax();
            
            item:setConditionMax(item:getConditionMax()*conditionMultiply);
            item:setCondition(item:getCondition()*conditionMultiply);
            end

 

Edited by Eggtooth

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