Ciccionator Posted September 11, 2017 Share Posted September 11, 2017 Hi all, I wanted to change the spawn probability of an item in the hydrocraft mod. I have changed the following lines of code: Original table.insert(SuburbsDistributions["all"]["crate"].items, "Hydrocraft.HCDogwhistle"); table.insert(SuburbsDistributions["all"]["crate"].items, 0.1); Changed table.insert(SuburbsDistributions["all"]["crate"].items, "Hydrocraft.HCDogwhistle"); table.insert(SuburbsDistributions["all"]["crate"].items, 1); after that the pz code tells me an error in the HCLoading.lua I tried to change back the valua from 0.1 to 1. after that, it keeps giving errors. I am asking if this could come from some specific request of the lua launcher What I am wondering is if a modification of the file, and consequent modification of its "modification time" attribute (last time changed attribute) can alter the calling sequence. I am specifically asking to developers or experts wether the lua files are called according to some priority (first of all, time, then alphabetical, then path) because I think that changing a file could have altered the loading sequence and therefore create some conflicts. if this is not the case, maybe there is some rule that I brake in the table.inser() function. Does the sum of the items be minor to a certain integral? or does for example the item HC.Dogwhistle be less than a certain maximum defined somewhere else? Can you just imagine some other possible reasons for such a conflict? Thank you in advance, Francesco Link to comment Share on other sites More sharing options...
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