Rari Posted April 7, 2017 Share Posted April 7, 2017 As a part of a mod I am working on, I would like to modify media\lua\client\ISUI\ISInventoryPaneContextMenu.lua to allow you to write in journals with colored pens and crayons. I've tried temporarily making the modification (adding extra conditions when defining the local variable "editable") in the actual game file, and that worked. I've tried creating a lua file in my mod with these contents, but I'm not getting the desired results. ISInventoryPaneContextMenu.createMenu = function(player, isInPlayerInventory, items, x, y, origin) if canBeWrite then local editable = getSpecificPlayer(player):getInventory():contains("Pencil") or getSpecificPlayer(player):getInventory():contains("Pen") or getSpecificPlayer(player):getInventory():contains("RedPen") or getSpecificPlayer(player):getInventory():contains("BluePen") or getSpecificPlayer(player):getInventory():contains("Crayons") if canBeWrite:getLockedBy() and canBeWrite:getLockedBy() ~= getSpecificPlayer(player):getUsername() then editable = false end if not editable then context:addOption(getText("ContextMenu_Read_Note") .. canBeWrite:getName(), canBeWrite, ISInventoryPaneContextMenu.onWriteSomething, false, player); else context:addOption(getText("ContextMenu_Write_Note") .. canBeWrite:getName(), canBeWrite, ISInventoryPaneContextMenu.onWriteSomething, true, player); end end -- use the event (as you would 'OnTick' etc) to add items to context menu without mod conflicts. triggerEvent("OnFillInventoryObjectContextMenu", player, context, items); return context; end Can anyone show me how to make this actually work in a mod? What am doing wrong? Link to comment Share on other sites More sharing options...
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