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  1. Edit: There is a bug related to the player right-click safehouse menu becoming unchecked on dedicated servers but this is only tangentially related to that. I am moving the info from this post to a suggestion as this is seems to be "working as intended" (in that users must enable respawning in a safehouse rather than just a faction leader) and that a suggestion to improve the information communicated to the player would prevent future bug reports and confusion around the nature of this mechanic. Version: 41.65 Stable Multiplayer Dedicated Mods: Yes (collection below) Reproduction Steps: Server must have servertest_spawnregions.lua for player selected spawns and AllowPlayerSafehouse set to true. Connect to server and claim a safehouse with another player nearby, and invite them to the safehouse. Have the other player die. They will be unable to respawn at the safehouse. (I was unable to test this for the player who claims the safehouse.) Original Post: I'm administering a Vanilla++ (QoL only mods) server and I have enabled player's ability to claim safehouses and also set safehouse claims to not expire. After a long play session, me and my two fellow players decided to end our session, and both of the other players died. I had about an hour earlier claimed our current preferred house as our safehouse and invited them to join it. They both accepted and are listed in the safehouse as sharing in the safehouse as well. But, the player who attempted to respawn at the safehouse could not do so. All I have to go on is this reddit thread from about a month ago. I have Server/servertest_spawnregions.lua containing: function SpawnRegions() return { { name = "Muldraugh, KY", file = "media/maps/Muldraugh, KY/spawnpoints.lua" }, { name = "West Point, KY", file = "media/maps/West Point, KY/spawnpoints.lua" }, { name = "Rosewood, KY", file = "media/maps/Rosewood, KY/spawnpoints.lua" }, { name = "Riverside, KY", file = "media/maps/Riverside, KY/spawnpoints.lua" }, } end But other than that I have made no modifications that should cause any issues. Is there a dedicated bug tracker for zomboid and a list of known bugs? If so such a tool would be immensely helpful and I would greatly appreciate being made aware of it. Side-note: I checked the 41.66 patch-notes from this news post but I haven't seen an any other mentions of this bug (if it is in fact a bug) in the bug reports section. I can provide logs as needed.
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