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Whenever you forage and get some berries, they got mixed up in you inventory. It would be really easier to separate and discard the poisonous ones if they were sorted by type by default. At least for me, I think it's not that easy to check those "inner images" to differentiate the colors and see which ones are the poisonous (considering you already know which one is). Seems way easy to implement and I guess would help. Another possible way would be to just decrease the transparency of the "inner" images.
Hello Devs and Community! I'd like to request you to add / discuss these features: "Take All" "Transfer All" Hotkey Binding It is already possible to batch transfer items between storages and inventory. Kudos for that, devs. But the implementation of this feature is very cumbersome. In my case it's very tiring for the wrist to aim for the buttons often. It's also mentally uncomfortable. It somehow "mentally feels" very wrong. Instead, I would prefer to press a key to "take all" or "transfer all" to empty or fill the selected inventory. It should also easily be able to implemented, because the essential functions are already present. Auto-Sort Feature I could not find an similar request for this. So there should be a button / key, to auto sort inventory items into surrounding containers. Yes, there is the "transfer all" button present - but that's more or less a quick'n'dirty way to solve storage affairs. A good storage currently involves much mouse movement and micromanagement. But in my case, I get rather bored by having to manually sort in each item over and over again. I don't want to bother with this kind of micromanagement. I'd rather like to focus on other aspects of this game. "Auto-Sort Feature" should be like: Oh, okay. So there are currently 6 containers present (including ground), within the accessible range of the player. Let's take a look, whats inside of these containers. Container1: Oh there is a bunch of nails present. Do we have nails inside the inventory? Oh great, we have 21 of them! So lets put them all into the container. There is also a nice, cuddly spiffo. Do we have a spiffos inside the inventory? Oh dang, no spiffos today. [...] Nothing more. Next container! Container2: Seems to be empty. Mkey - skip that. Neeext! Container3: Oh look! What a nice, beautiful shotgun. [...] etc. Just to clarify / TL;DR: I am trying to suggest a feature (macro?) that empties out the player's inventory into nearby containers. But not like the "transfer all" button - more like a "sort in" feature. It should transfer items to nearby containers 360° around the player, which already contain identical items.
Hello people. I wrote a simple, small mod for PZ, called Priority Sort. It alters how the "Category" button in inventory panes behave. When you click this existing "Category" button, it'll now cycle between various categories, and push any item belonging to that category to the top of the list. Any other item will first be sorted by alphabetical category order, then by name order. Double sorting the inventory, but first prioritizing the selected category in other words. Neither overwrites any vanilla files nor affects your saves; only alters the UI to include a custom sort function. You can find this mod in the Steam Workshop as well. Screenshot - PrioritySort.zip Note: Some categories are disabled. The new "ammo" category for example, as the game still treats it like "item" category. Even without this mod, sorting by the alphabetical category order will not result in "ammo" category going to the top. The other disabled categories are disabled as they are very rare and/or redundant ones.
It would be lovely to have ability to sort traits by cost and name while creating a new character. If you would click the "Cost" button it would reorganize list having cost/description descending or ascending: Another thing is that if you put Forename for your character and press [Tab] key it would automatically jump into Surname box: Cheers!