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  1. Hi, there's an actual problem in the current way to implement containers: What we need: A way to register or add custom containers (new API function?) that don't need to be equipped on the back or hands (as a quick implementation), or several different body slots so we can fit specific equipment there (like the actual back slot, but for every part of the body). For example: Leg slot -> knife holster, Head -> helmet, waist-> waist pack. Current container detection in source code: In the function: "function ISInventoryPage:refreshBackpacks()" you can see the condition: if item:getCategory() == "Container" and getSpecificPlayer(self.player):isEquipped(item) or item:getType() == "KeyRing" then....Problem: Lots of mods MUST modify this function to add custom containers categories. This cause conflicts between mods because of OVERRIDING the same function/condition to achieve this goal. For example, the mods http://theindiestone.com/forums/index.php/topic/18016-united-states-military-gear-v12-3320/ and http://theindiestone.com/forums/index.php/topic/15092-zomboidxbow-update-fix-for-3230/ are incompatible because they override the same ISInventoryPage:refreshBackpacks() function, breaking their containers each other.
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