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I know I've suggested this before but I don't think anyone understood my idea. Also I've expanded on it. Since the main point of single player on Zomboid is PvE, I was hoping you'd eventually add some more immersion by adding different types of weather and weather effects. For example, right now we have rain as a type of precipitation which adds other challenge of getting wet and adding those status effects, but it seems there's only two types of rain differentiated by sounds. I'd like more kinds of precipitation, such as: Hail: With the possibility of getting injured, losing HP. Snow: (Yes I know we have snow, I'm talking about snow falling from the sky, not the ground cover type.) With the possibility of inflicting frostbite and decreasing visibility. Fog: Decreased visibility outdoors. Also I'd love a way to control the temperature indoors, it makes no sense that while the power is still on I get hot indoors or too cold, can't I change the thermostat? I feel that varied types of weather could add more challenge to the game as well as more incentive to stay indoors on particular days. What do you all think?
Hey everyone! I thought adding better weather would be really fun! Better Wind: -When the wind is very strong, it could blow unlocked doors open. -When the wind is very strong, it can rip curtains off open/broken windows. -If you were walking east and the wind is blowing from east to west, the zombies to your west could smell you easier and track you down. -Wind could also pick up pieces of paper and plastic bags and things and send them around a little bit. -Wind could also affect rain, making it come down slanted, as to make you wetter quicker. -Trying to walk against the wind on a very windy day would cause you to become exhausted easier. -If the wind was torrential and combined with a fairly bad storm, it could rip branches off trees and send them flying (the branches would smash windows). -Very strong wind could affect projectiles (when they're implemented). -Very strong wind could rip some unprotected plants from the ground. -Strong wind could push some things over. -Zombies could get pushed over in very strong winds. Better Rain: -When it is raining, the rain could turn some/most (depending on how bad the rain is) grass into muddy grass, which is loud to walk through. -Rain storms. -Rain could leak through the roofs of houses that are in poor condition. -Rain could blow in through a broken or open window with the help of the wind. -Heavy rain muffles the sound of you walking. -Very heavy rain storms makes you virtually unable to hear by zombies, and harder to track. -Very heavy rain storms would cause you to skip damp and wet (moodles) and go straight to soaked, then after a bit longer, drenched. -If you are outside during a thunderstorm and there's a flash of lightning, your vision will be darker for several seconds post flash. -Rain makes zombies slower. -Hail. Hail can damage you and break windows (with the help of strong wind). Better Sun: -Droughts can occur. -Staying out in the sun for long times without wearing a shirt or a pair of pants will give you sunburn. -Heatwaves. During a heatwave, you need to intake double the amount of water than you normally would. Although, you can drink refrigerated water and will not have to double your intake. (Not exact logic, but evens it out for people who are just starting and can't afford to sit at a tap for the entire day) -Metal things left out in the sun become too hot to touch until you cool them off with a sheet, item of clothing, or refrigerated water. (cooling them with a sheet or item of clothing takes time). -Leave wet things out in the sun for them to dry. Snow:' -It snows during some seasons. -Snow makes you cold (obviously) so you need to wear more clothing. -Crawling zombies can hide in snow and pop out at you whenever you get close enough. (not when you are directly on top of them, when you're in view distance of them. -Tracks in the snow! (Includes all entities). -Snow slows zombies. -Crops die. -Water left outside freezes. -Perishable food lasts longer when not in a fridge. (For the sakes of example, let's just say bread lasts 15 days in a fridge, and 4 days outside of a fridge, so this would then be 15 days in a fridge 6 days out). -Snow builds up. -Snow shovel can clear snow. -If you go out into the snow without many clothes on, you can get hypothermia, which damages you overtime until you warm up. For Good Measure: These are just other things I would like to see implemented, and are mentioned throughout this thread. -Refrigerated water. When you put water in a fridge, it cools. -Seasons! Seasons manipulate weather! -Grass grows overtime and is noisy to walk through. -Things you use to dry yourself off with become wet and have to dry. You can dry them by leaving them in the sun, or by letting them sit for a while. Sorry if any of these have been suggested before! Thanks and I really want to hear your input! --- darthdraken said: "oh and gradual bodies visibly rotting away in the street with flies buzzing in the hot summer sun." I personally think that's a great idea and fits in nicely with this thread Typha said: "Something i should mention and here would be a perfect opportunity. Clothing having a chance to become wet, this likelihood is increased by rain, snow, and morning dew." Seems like a good idea to me c: