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Found 4 results

  1. I tried to post this on the zSpawn thread, but it was locked so I made a new one. I got a problem on it. When I tried to open the mod with the ~ key it doesnt show up. Btw I activated the mod (how? I paste it here .../users/yourname/Zomboid/mods) it shows up in the mod menu on the mainmenu screen of pZ, but i cant seem to open the window. Can you change keyboard settings from ~ to tab? (since tab doesnt have any function on pZ) or is it just that the mod isnt compatible with the latest build? Help is appreciated >_<
  2. Credit to Spyder638 for originally creating the mod. This is an Item Spawner mod, it uses an ingame window that you can navigate through and spawn items with. it will first pop up when you start the game, and can be reopened by pressing the NumENTER KEY. Note: I am not sure if i can emphasize this enough but i still attend school (grade 12) so i don't always have time to work on this mod (or shouldn't, but i generally do anyway). So if ANYBODY has any suggestions, bugs reports/fixes, or can and is willing to help me code and get updates for this mod out sooner I URGE you to PM me. Features: Spawns a variety of weapons and itemsuses the new UI window to select the item you want without having to memorize codesBugs: graphics glitch with [2.9.9.15], has yet to appear in [2.9.9.16]if one of the tabs from ZSpawn gets dragged it will go back to where you wanted to move it from and a ghost frame will carry with you outside of the ZSpawn window and only goes away if you close the ZSpawn windowTo Do: an updated items list to include recently added itemsMake the ZSpawn Window more efficientInstallation for PZomboid 2.9.9.16 and lower: unzip the fileopen the ZSpawn Foldermove the Media folder into your ProjectZomboid FolderInstallation for PZomboid 2.9.9.17+: unzip the filemove the ZSpawn Folder into your mods folder that is inside your ProjectZomboid FolderZSpawn 0.2: ZSpawn.zip ZSpawn 0.3: ZSpawn 0.3.zip This mod seems to be outdated and does no longer work with the current Steam build. - RoboMat ZSpawn 0.3* (2.9.9.17 compatible): Zspawn 0.3.zip *in 0.3 [2.9.9.17] compatible version the ZSpawn window no longer automatically spawns when you start the game, but you can still just open it the normal way. ZSpawn 0.3.2 (2.9.9.17 compatible): Zspawn (0.3.2).zipnow plays a lot friendlier with the game, and frame rates when you constantly need to close and reopen itmajor credit to ExcentriCreation for providing us with this fix*****IMPORTANT***** Now you need to press the ~ KEY to open ZSpawnAgain major Credit to Spyder638 for originally creating the mod. You can find his original thread here.
  3. dylan1313

    ZSpawn

    Credit to Spyder638 for originally creating the mod. This is an Item Spawner mod, it uses an ingame window that you can navigate through and spawn items with. it will first pop up when you start the game, and can be reopened by pressing the NumENTER KEY. Note: I am not sure if i can emphasize this enough but i still attend school (grade 12) so i don't always have time to work on this mod (or shouldn't, but i generally do anyway). So if ANYBODY has any suggestions, bugs reports/fixes, or can and is willing to help me code and get updates for this mod out sooner I URGE you to PM me. Features: Spawns a variety of weapons and itemsuses the new UI window to select the item you want without having to memorize codes Bugs: graphics glitch with [2.9.9.15], has yet to appear in [2.9.9.16]if one of the tabs from ZSpawn gets dragged it will go back to where you wanted to move it from and a ghost frame will carry with you outside of the ZSpawn window and only goes away if you close the ZSpawn window To Do: an updated items list to include recently added itemsMake the ZSpawn Window more efficient Installation for PZomboid 2.9.9.16 and lower: unzip the file open the ZSpawn Folder move the Media folder into your ProjectZomboid Folder Installation for PZomboid 2.9.9.17+: unzip the file move the ZSpawn Folder into your mods folder that is inside your ProjectZomboid FolderZSpawn 0.2: ZSpawn.zip ZSpawn 0.3: ZSpawn 0.3.zip ZSpawn 0.3* (2.9.9.17 compatible): Zspawn 0.3.zip *in 0.3 [2.9.9.17] compatible version the ZSpawn window no longer automatically spawns when you start the game, but you can still just open it the normal way. ZSpawn 0.3.2 (2.9.9.17 compatible): Zspawn (0.3.2).zip now plays a lot friendlier with the game, and frame rates when you constantly need to close and reopen itmajor credit to ExcentriCreation for providing us with this fix*****IMPORTANT***** Now you need to press the ~ KEY to open ZSpawn Again major Credit to Spyder638 for originally creating the mod. You can find his original thread here.
  4. I am having trouble figuring out this one bug with ZSpawn, in the previous versions of Zomboid ZSpawn would have "sticky Tabs" all you had to do was click the tab button once to pick it up and once more to drop it. But with the newer versions of Zomboid it is like the sticky tabs bug evolved, what happens now is that if you select AND drag a tab it then let go, 1 it doesn't stick anymore BUT the tab resets and goes back to where it was, and if you move your cursor outside of the ZSpawn window it acts as if you are still dragging the tab and you only have that white outline of it. the outline of the tab doesn't let go no matter how many times you click outside of the window or even other tabs. so i was wondering if i could get some advice on what code should i edit/add to ZSpawn so it plays nice with the ISTapPanel.lua file. If possible it would be great if i was contacted by my Skype account so i get the message instantly and i can respond and speed up the process, i just don't want to modding community to wait to long for this next update. Skype: Dylan-Donsky
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