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  1. I couldn't find a prior thread on this, but this is something that feels supes broken. In short, your character is super-useless at very-close range when holding a pistol-- they both miss shots impossibly (point-blank), and can't shove worth a damn. Currently, the shove animation is a wide-armed sweep holding the pistol , but it takes so long that by the time you're reset, you're having to shove them again. It really is basically a frustrating stunlock. Sure, that would happen in real life-- but nobody would try to do a slow, sweeping pistol whip either. What makes more sense would be that the shove animation be akin to the animation when you are empty-handed, and/or you can perform pistol executions at close range, regardless of skill. Characters without Aiming skill seem to be very underpowered with just the basics of using a firearm-- I can understand accuracy fall-off, but there are shots that should be easy to make by anyone and-- maybe you don't know this-- but every American, particularly in Kentucky, and particularly in the 90's, is born with an innate ability to handle a gun somewhat. A quicker shove makes pistols much more viable as survival instruments for non-combat characters. Right now, they can't hit anything at range with a pistol (makes sense), but they also can't do anything at super-close range.
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