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  1. Hellow, thanks for read, thats the problem... i was trying to do something like that. any idea about how to do that? function Itemcool() local inv = getPlayer():getInventory(); it = inv:FindAndReturn("Base.Apple"); if it then inv:Remove("Apple"); A = random number between (0 to 100) -- Roll a number between 0 and 100 if A <= 30 then { Player Hunger-10} else {Player Hunger -20} -- 30% chance of lose 10 of hunger and 70% chance of lose 20 Hunger end end Events.OnPlayerUpdate.Add(Itemcool); Solution ---> function Itemcool() local inv = getPlayer():getInventory(); local player = getPlayer(); it = inv:FindAndReturn("Base.Apple"); if it then inv:Remove("Apple"); if ZombRand( 100 ) <= 30 then player:getStats():setThirst (player:getStats():getThirst() + 0.05); else player:getStats():setThirst (player:getStats():getThirst() + 0.15); end end end --// 30% chance of get 0.05 thirst and 70% of get 0.15% Events.OnPlayerUpdate.Add(Itemcool);
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