Search the Community
Showing results for tags 'starvation'.
Just had an idea to bring the nutrition/hunger system one step closer from realism, as it would make it a "long-term" thing instead of the actual instant bonus/penalty. Right now it's like an invisible bar running down as time passes, and you fill it by eating stuff ; your "hungry" moodlet depends on your position on that bar, means if you're close to death and eat a huge meal you'll suddenly be all pumped up and fresh again. What about making it an average of the last X days (lets say 7 for the exemple) ? Lets say you have to eat 60 hunger points (arbitrary value, should probably be a bit less) each day, it's like the basis on which all the bonuses and penalties will be calculated. Then maths : If you eat 60 points each day for 7 days, you're at "100%", no penalty, no bonus, you're healthy. the day after, you have a food shortage, you only eat for 5 points. So that's 60*6+5= 365 ; 365/7 = 52.14 ; 52*(100/60) = 86.6 >You're at 86% of the ideal average nutrition level. You only find a bag of chips to eat for the whole next day, that's 15 points. 60*5+5+15=320 ; 320/7 = 45.7 ; 45*(100/60) = 75 >You're at 75% of the ideal average nutrition level. etc... Every time you pass under a 10% stage (90%, 80%, 70% etc...) your penalty gets worst. exemples : under 90%, exerted faster under 80%, exerted faster, strenght penalty under 70%, exerted faster+, strenght penalty under 60%, exerted faster+, strenght penalty+ under 50%, exerted faster++, strenght penalty++ under 40%, exerted faster+++, strenght penalty++ under 30% exerted faster +++, strenght penalty+++ under 20% exerted faster ++++, strenght penalty ++++ under 10% exerted faster +++++, strenght penalty+++++ 0% ...... dead (which means you'd have to eat nothing at all for 7 straight days to die of starvation, in that exemple) Maybe even a health penalty, since we're weaker to face injuries & sickness when we're starving. It could be actually cool if your health % was the same as your nutrition/hunger average %. On the other hand, if you're lucky enough to eat at your fill or even more : You get "mood" and health bonuses when you go above 110%, 120%, 130% etc... in that case, even a slight strenght bonus might actually make sense compared to the actual insta strenght boost you have for a few hours just after you ate. But very subtle, not above +2 "carry unit" & slight damage boost at the maximum bonus. But I think I'd still personally prefer no strenght bonus at all, I don't know... because that would be an actually well deserved bonus. Also, the lower your nutrition average is, the more depressed you are, also gets some moar sadness penalty if you eat under 50% of the daily amount of food you need (60 in the exemple)