Search the Community
Showing results for tags 'special zombie'.
-
"Humm, di dumm, dumm, looting is my thing, deep-uh-meep-meep, looting like a mindless sheep, not looking where I'm go..." "Oh... Uh, hey. Say, you look familiarz, have I seen you somewhere before?" "Uuuruuuurrrrghghhhhhhhggh!!" "Im not comfortable with hugging..." "GRrrrRRRRrrrr!!" "Look, stay away alright!!" "GrrarrrrghhhhH!" "OK, THATS IT, DIE YOU CLASSY LOOKING GUY!!!" *Splat!* "Uurrrr..." "..." "Oh hey! Look at all this stuff you was carrying! Nice!" ---- Enough strained silliness. My suggestion is this: In sandbox-mode, when you die, your world is still the same, right? The houses you looted stay looted, the zombies killed stay killed, the smashed windows stay smashed, the boarded up doors stay... well, boarded up. There is just one thing that changes. The corpse of the character you played in your last play-through has vanished! Along with all the stuff he/she managed to loot! My idea, that I humbly ask the community to offer feedback on, is that you can travel to the location where you died in your last play-through, and kill your zombiefied former self! And get some of your loot back! (Not all of it, because, hey, balance). To make it a bit harder, the smell of (relatively) fresh human meat has attracted a lot of zombies (which is why your former self is always a zombie even if she died from bleed-out, starvation, etc, as opposed to zombification.) Your former self is just the same as any zombie, nothing special, only that he/she carries some of the stuff you were carrying previously. This idea sound familiar? Yes, OK, I shamelessly ripped it off of "ZombiU" a game for the WiiU that I much enjoyed. Still, I think it is a nice twist to the sandbox mode What do you think? (I hope this hasn't been suggested before, I tried searching, but couldn't for the life of me think of single words to summarize my idea. Old corpse, player corpse, etc., didn't give me any results.)
- 12 replies
-
- special zombie
- loot
-
(and 2 more)
Tagged with: