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Showing results for tags 'shading'.
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Version: [42.3.0] Mode: [Singleplayer] Server settings: [N/A] Mods: [None] Save: [New Save] Reproduction steps: 1. Open game settings. 2. Set maximum vehicle texture size to 256. Turn Environment Reflections off. (Various other settings changed that should be unrelated: Simple clothing textures = Zombies only. Simple weapon textures = On. Dynamic Skybox = Medium. Water Quality = Low. Puddles Quality = Low. High-resolution Placed Items = Off. Fog Quality = Medium.) 3. Restart game to apply changes. 4. Find a car. It should appear gray and shadeless, like in the screenshot. I turned down some graphics settings and now I found a car that looks gray and shadeless.
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So today I was building a second floor and I couldn't really tell where I built floor and where I hadn't built floor. There is a little shading difference between the tiles on the active floor, and the floor below. This is a suggestion to make the tiles on the floor below a little darker so you know where there are/aren't floor tiles. http://i.imgur.com/DJU4GIy.png This picture is a bad example because I have build over all the hard to tell tiles. I feel as though it is good enough to get my point across.