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  1. Essentially adding more options allowing players (And MP Servers) to fine tune their settings without mods/scripts should be a consideration going forward as more content is added to the base game to avoid more Mod bloat which can cause servers to go down multiple times a day as Mods update. (Which we see already, so any steps to reduce this is good.) For example: -Days until Electricity/Water cut-off would change to Time until Electricity/Water cut-off and it could be set from hours to years via drop down for both start date and cut-off date. Allowing unique Scenarios that currently can't be made without mods. For example: (30 days - 3 Months) (7 Days - 15 Days) (24 Hours - 72 Hours) (7 Days -7 Days) (For a set deadline - Then for most stats that have Low/Moderate/Normal/High/Extreme it could be a % instead with normal being 100% and the Max being 300%. As An Example: -Wound Intensity would go from 1% (Typical Battlefield game near demi-god level of slow bleed-out) to 300% (A scratch on the hand is life threatening bleed out) Stat decrease and Zombie stats could follow the same Logic as well (Similar to the EXCELLENT CZombies Mod!, which would be amazing as base kit imo) going from 1% to 1000% for strength, durability and senses. An additional setting for zombies would be Nimbleness, effecting resistance to stumbling, tripping and how fast they turn, from 0% (Every chance to fall they will take, turn slower) to 100% (Never trips or stumbles, very resistant to knockdown, higher lunge chance, can turn during a dead sprint on a dime) - Zombie Population Density per area Instead of just options for Uniform or distributed allow us to adjust it per area, when set to distributed different areas have different populations (Riverside versus Louisville for example has a stark difference at base population) This way we can set specific Densities for Towns/Cities/Roads/Clearings/Forests and Deep Forest areas. (Note: Specific towns and cities) I can imagine a setting where Zomboids can hear a pin drop in town from the depths of the woods, the majority of them being in there as runners. Fear the forest or face it's wrath... - Once NPC's are added this should be a big consideration, especially if sliders for NPC behaviors are added (Such as Calmness, Aggression, Memory, Forgiveness, Stat Decrease, etc) Especially if Zanimals are added! First day they appear, speed, stats, etc! With this not only will it help avoid more Mod Bloat, it will also give further tools for modders to use going forward. Feel free to reply to this topic if you think there is something I missed or if you like/don't like it.
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