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Found 5 results

  1. Hi everyone. I spent two nights trying to solve a problem with my mod. I wanna create a bag that can be filled with money. I was able to write part of money taking out code, but filling is too hard for me. At the bottom I paste my current code. At the moment, when I try to fill the bag by one unit (500$ is 1 unit; 5000$ is max), it is immediately filled completely. Please help who understands [LUA] media/lua/server/moneybag.lua function Recipe.OnCreate.moneyin(items, result, player) for i=0, items:size()-1 do if items:get(i):getType() == "PERCOM.moneybag" then if items:get(i):getUsedDelta() == 0 then result:setUsedDelta(0.1) else result:setUsedDelta(items:get(i):getUsedDelta() + 0.1) end end end end [SCRIPT] media/scripts/PERCOM_recipes.txt module PERCOM { imports { Base } item moneybag { Weight = 1.1, Type = Drainable, UseWhileEquipped = FALSE, DisappearOnUse = FALSE, UseDelta = 0.1, DisplayName = Moneybag, Icon = Moneybag, WeightEmpty = 0.1, } recipe put500dollars { destroy moneybag, Money = 500, Result: moneybag, Time: 1, Category: Money, CanBeDoneFromFloor: TRUE, OnCreate: Recipe.OnCreate.moneyin, } recipe take500dollars { PERCOM.moneybag = 1, Result: Money = 500, Time: 1, Category: Money, CanBeDoneFromFloor: TRUE, } }
  2. I did a quick and cursory search and found nothing much on this topic being introduced into the main game so I figured I'd suggest another idea! I'm super passionate about the game so I'll keep 'em coming if you enjoy them. So I was thinking, recently on my own survival sandbox world I came upon arcade and pinball machines. Wouldn't it be cool if there was a way to POWER those arcade machines and use them for a little mood boost? I was thinking something along the lines of this : Once you've got the arcade machines (and the pinball machine), they are able to be powered just like any electronic - but only if you've got good enough electricity skill. Once powered, the screen has a new "lighting" affect where it glows (maybe even give it some ambient arcade-game noises), and it eats up a fairly moderate amount of power. Here's the kicker though, rather than just being able to spam out the machine to be happy all the time, you must -just like any other arcade machine- insert money into the machine to play which consumes the (currently useless junk item) money allowing you to use the machine once. This would not only give one building item, and one useless junk item a use, but give players a whole new reason to venture out and collect any dollar bills they find laying around - or even rob the banks! If you wanted to go even further with it, maybe even make it to where over TIME using the arcade machine over and over would start to give diminishing returns - until eventually it would make you bored and you'd have to take a break before you could gain happiness and lose boredom from it. I've tried to explain the idea in a balanced and game-functioning way that would hopefully catch the eye of any of you fine people with similar interests to mine. I'd love to hear feedback, and thank you for taking the time to read my post! Once again, best of luck developing this great game! - Doc
  3. Probably this was mentioned before most likely. But just wanna suggest that it would be more real getting pop n chips from vending machines with money like coins, banknotes( can also be used to start a campfire, btw rich as shit through a Z - apocalypse right? ). Or just destroy them with ur weapons( believe that it could make much noise) ? Anyway, wish u like this idea and thx for reading!
  4. hello guys im Tsukune Aono and here is my idea of the day youtube: Ksic Games Twitter: #KsicGames facebook: Tsukune Aono Twitch: Ksic GAMeZ okay so quick and simple idea today. why don't we make this game compatibly for ios devices and please don't make yourself sound stupid by talking about the frames, computer processing unit and random access memory not being able to handle it. Just tweak some things and the game will run as expected. this will get a lot of consumers quickly seeing that over 500 million people download apps off the app store daily (i'm exaggerating) and it opens the game up to so many people. to be honest the game does feel like an ios game. look what mine craft, terreria and the walking dead did (yes i know the walking dead was a faliure on ios). when mine craft was released on ios around 120% of the mine craft consumers bought it. just imagine PZ for that, and to be honest i would find it kind of fun and cute to be playing it through my 5s. i understand if comments are very defensive to the game. im alright with that so thanks for reading my post and comment away.
  5. I say to when the npc come out and whit the multiplayer to have a new item that is the money that you can use to trade things whit other npc and whit other players , in server this go to help very much in servers role play this go to change the gameplay because now you can buy a weapon from another player and no changing weapons whit him. The money will be rare to find because when the infection started the people raid the shops , banks , dinners for money. You can find money in corpses , buildings , shelf and more places
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