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Found 2 results

  1. According to the wiki, we should expect that a crafted spear should average 10 hits/20 hits before breaking and a stone axe should average 25 chops/35 chops on a tree before breaking at Maintenance 0/1. However, neither of these appear to be affected between these levels. I don't yet know whether this is also the case with higher levels of Maintenance.
  2. I was thinking about making maintenance skills and repairman occupation a bit more interesting. So not only player will benefit from high lever repair man, but also the whole group. First of all let’s make repairing weapons tied to maintenance skill, not carpentry. In addition each point into that skill will increase chance for repair (just like lucky trait). Main addition is more weapon improvements that can only be made if you have some lvls in maintenance. Here are some ideas: Razor wire + baseball bat - > razor bat -> more dmg than normal baseball bat but less than nailed bat + more durability. Sharpening stone -> axe, knife etc -> sharp axe, knife -> more dmg. Balancing weapon like balanced baseball bat or axe -> faster swing Improved baseball bat axe sledge etc -> more durability. If you reach some high lvl in maintenance you can apply 2 improvements to a weapon like: Balanced sharp axe -> more dmg and faster swing. IMO those changes will make maintenance skill more team oriented and a repairman in group will now be a nice addition just like carpenter or doctor.
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