Hi again. For a mod I'm currently writing I want to check if a square can be traversed in a direction. Currently, I do this: local cell = getCell();local sq = cell:getGridSquare(x, y, 0); -- Need ground floorif sq:getProperties():Is(IsoFlagType.collideN) then -- do somethingendThis works fine for walls, but unfortunately not for windows, doors and probably also not for player-built walls.Is there a reliable way to check if a tile can be traversed in a certain direction?