Search the Community
Showing results for tags 'campaign'.
Hello! I really love this game, but, honestly, endlessly and aimlessly, I’m tired (boring), could you add a campaign so that we can “pass” the game so that we can have a finish / finish in these missions so that we they could create them themselves, this is some kind of directing and acting in one person (what would a cooperative be). For example, this will be a series of tasks that a player will need to complete in order to survive. For example: -: “To wait for the help of Muldro (or any other place), survive 30 days, as was said at the beginning of the game on radio or television, and wait f
Greetings PZ survivors. Alas it's a been a while since I've gotten some good PZ play time in. How long a has the zombie cam been in play when you die(Watching your survivor who just turned go shuffling around was rather interesting). That one was new to me last time I fired up PZ. Anyway, Just wanted to let you know that my company is making a sequel to our original zombie themed game ZPocalypse. You start off on the loan apocalyptic streets having just escaped the recently nuked urban zombie infested wasteland. You’re tired, wounded, and hungry. You need SHELTER, a safe house, where you c
Hello ! We are a pair of newbie game makers in need of feedback on our half-baked game. After prototyping a lot, we settled for a combination of puzzler, platformer / maze, shoot-em-up and sci-fi adventure. Gameplay is much about interacting with blocks: Some can be moved, some are easily destroyed, some gets destroyed only by laser, some can be toggled on and off, and some sits in the background until you "create" them. There are spikes, acidic liquids and blocks that emit beams which bounces against 45 degree angles. Besides the different blocks, there are keys, locks, crystals, spheres an