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Showing results for tags 'audio bug'.
Can confirm: [Single Player] [Reproducible] [version 41.78.16] I can hear the Discord app "mute self" sound effect in the Project Zomboid thunderstorm sound effect. The first time I heard this a few minutes ago, while I was playing, I thought I muted my Discord app, but then I realized it was not open on my computer. So I ruled out user error. I placed my character outside and performed no input to my computer and continued to hear the discord mute sound during the thunderstorm. I googled "project zomboid discord mute" and saw another report from July 2022 with no real resolution, and no proof. Here is a YT video (not mine) of 1 hour of the Project Zomboid thunderstorm sound effect. The sound effect error I heard in my game, that the July 2022 post user also heard, is also present in this video. I have the video time stamped at 00:00:15 seconds and the 'discord mute sound' can be heard during the first half of second 00:00:18. In my headset, it can be heard in my right ear and it is "under"/quieter than the thunder. It can be heard again at 00:02:36 and I assume every interval of 141 seconds after (per the video, at least. I don't know if PZ's thunderstorm loop is naturally 141 seconds or if the author of the video has decided to loop it as such.) 00:04:53 and beyond. For reference, this is a YT clip of "discord mute" sound effect: https://www.youtube.com/watch?v=xNNRQpP18dg&ab_channel=ElRaio_YT While not a game-breaking bug, it destroys immersion briefly, though, repeatedly. logs.zip
41.71 Single player No mods, gets worse with mods tho New save Get chased by large groups of zombies and trigger the new music https://www.veed.io/view/70b16829-6ee4-4b80-ac35-d96c1a495513?sharingWidget=true Recording of a recording with bits sped up to buggy audio Audio gets choppy sometimes stops completely, happens when chased by large hordes No mods // Winter is Coming mode, haven't replicated the bug in Apocalypse yet logs.zip
as per title, when you activate a noise maker from a distance it doesn't emit any sound, but still works on zombies. this is a problem because both you can't know when it's stopped and because someone will definitely end up like Willie the Coyote, walking up to the trap to check what's wrong only to be greeted from zombies coming from everywhere. if you place the noise maker on the ground it does emit sound for the first second but then it stops